 
        +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

        #### #### #### #####  ###  ##  #### ###      #   #  ##  #   #
        #  # #  # #      #   #    #  # #  # #  #     ## ## #  # ##  #
        #### #  # ####   #   #    #### #### #  #     # # # #### # # #
        #    #  #    #   #   #    #  # # #  #  #     #   # #  # #  ##
        #    #### ####   #    ### #  # #  # ###      #   # #  # #   #

        +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                              SUPER NINTENDO
            GAME CHEATS, PASSWORDS & LEVEL CODES ( Febraury 5, 1994 )

     The following list of Super Nintendo game cheats and level codes for
154 games was complied from an initial file by the Console Brotherhood and 
expanded by me by typing in magazine and Nintendo Player's Guide information.
Then before this file was released, a file on the Internet system maintained
by Robert Deloura appeared. I then incorporated some of his hints in my file.
I assume for the foreseeable future that these cheat files for both the SNES
and Sega Genesis will be a collaboration and others will contribute. 
     I expect that eventually as more games are released, the file will 
become a small book. Already it is 5072 lines (@ 66 lines per page = 78 pgs).
I've listed below the magazines that were used for this file so that readers
with other issues or missing magazines can add to this file. Feel free to add
to this file, but if you do list your changes in the section below. And for 
those who are too lazy to type in the cheats, mail Xerox's of magazine cheats
(Genesis pages, too, for a similar cheat file) to the address listed below. 
I will type them in.
     One final note. Sometimes you will see a set of passwords that doesn't
work on your version of the game. Remember that in many cases there is a
Japanese version of the game. Since I didn't start this file, it is quite
possible that some of the hints in this file are not for the USA version.
Also since I don't own most of these games, I haven't verified these cheats.

     Venice Postcard Co.  3710 Pacific Ave. #16  Venice, Ca, 90291 (USA)
------------------------------------------------------------------------

Magazines used - Nintendo Power - issues 28-56 (Sept 91 - January 94)
                 Top Secret - Nintendo Player's Guide
                 Super NES Player's Guide
                 Mario Mania - Player's Guide
                 Electronic Gaming Monthly (Nov 91 - June 93, Aug 93 - Nov 93
                 Electronic Gaming Monthly - 500 Best Video Game Tips
                 Video Games - Sept 93
                 Game Players - Sept 93
                 GamePro - Aug 93, Nov 93, Dec 93
________________________________________________________________________

Games listed -  Actraiser
                Actraiser 2
                Addams Family
                Alien 3
                Aladdin
                Arcana
                Augusta Open Golf
                Bart's Nightmare
                Batman Returns
                Battletoads/Double Dragon
                Battletoads in Battlemaniacs
                Best of the Best
                Big Run
                Blazing Skies
                Bo Jackson Baseball
                B.O.B.
                Bombuzal
                Bubsy
                Cal Ripkin Baseball
                Cameltry
                Castlevania IV
                Combatribes
                Contra 3
                Contra Spirits
                Cyber Spin
                Cybernator
                Darius Run
                David Crane's Amazing Tennis
                Death Valley Rally
                Desert Strike - Return to the Gulf
                Doomsday Warrior
                Dragon's Lair
                E.V.O.
                Faceball 2000 
                Final Fantasy II
                Final Fight
                Final Fight II
                Firepower 2000
                First Samaurai
                F1 Exhaust Heat
                F1 Roc
                F-Zero
                Gods
                Goof Troop
                Gradius III
                Hole in One Golf
                Hook
                Hyper Zone
                James Bond Jr
                Jim Powers
                Joe & Mac
                John Madden Football
                Jurassic Park
                Kablooey
                Kendo Rage
                King Arthur's World
                Krusty's Super Fun House
                Legend of the Mystical Ninja
                Lemmings
                Lock On
                Lost Vikings
                Magic Boy
                Magic Sword
                Mario is Missing
                Mario Paint
                Mechwarrrior
                Mortal Kombat
                Musya
                NHPLA 93'
                Nigel Mansell's World Championship Racing
                On the Ball
                Out of This World
                Paper Boy 2
                Paradius
                Phalanx
                Pilot Wings
                Pocky & Rocky
                Populus
                Prince of Persia
                Pushover
                Radical Psycho Machine Racing
                Ramma 1/2
                Rampart
                Ren & Stimpy Show
                Rival Turf
                Rocketeer
                Rock 'N' Roll Racing
                Rocky Rodent
                Roger Clemens MVP Baseball
                Rushing Beat
                Shadowrun
                Sim City
                Sim Earth
                Skuljagger
                Smart Ball
                Sonic Blastman
                Soul Blazer
                Space Football
                Space Megaforce
                Spankey's Quest
                Spindizzy Worlds
                Spiderman & X-Men
                Star Fox
                Street Combat
                Street Fighter 2
                Street Fighter 2 Turbo
                Super Adventure Island
                Super Battletank
                Super Bases Loaded
                Super Bomberman
                Super Bowling
                Super Buster Brothers
                Super Conflict
                Super Double Dragon
                Super Earth Defense Force
                Super Empire Strikes Back
                Super Ghouls & Ghosts
                Super Mario Kart
                Super Mario All-Stars
                Super Mario World
                Super Ninja Boy
                Super Off Road
                Super R-Type
                Super Smash TV
                Super Soccor
                Super Soccor Champ
                Super Star Wars
                Super Strike Eagle
                Super Tennis
                Super Turrican
                Super Valis IV
                Super Widget
                Teenage Mutant Ninja Turtles IV
                Test Drive II: The Duel
                Thunder Spirits
                Tiny Toon Adventures
                T.K.O. Championship Boxing
                Top Gear
                Tuff E Nuff
                Ultra Man
                UN Squadron
                Universal Soldier
                Wayne's World
                Wing Commander
                Wing Commander: The Secret Missions
                Wings 2: Aces High
                Wizardry V (Japanese)
                Wolfchild
                WWF Royal Rumble
                WWF Super Wrestlemania
                Yoshi's Cookie
                Yoshi's Safari
                Y's III          
                Zelda 3 - Link to the Past
                Zombies Ate My Neighbor

                                     Please use an * to denote new games
                                     and (more tips) if you add to file.
--------------------------------------------------------------------------

ACTRAISER
=========
Special Mode - To play only the action scenes all you have to do is finish
the game once and then if you move the cursor down at the title screen the
words SPECIAL MODE will appear.  Hit START and you will be able to play
thru only the action scenes without going into the creation mode.

Professional Mode - After completing the game, and your back on the title
screen, pressUp (or Down twice).  The "Professional" selection will appear 
below "New Game". You don't get any magic, and regular monsters take twice
as many hits to kill.

Hidden 1-Ups - There are 1-Ups hidden in the area of Bloodpool and Kasandora.
You can make them surface by controlling the elements. Create a rain shower
in the woods that are located northeast of the lake in Bloodpool. After the
storm, the villagers will uncover an artifact which they will offer to you.
This Source of Life will work as a 1-Up, giving you an extra chance to fight
off the forces of evil. You'll also dig up a Source of Life in Kasandora.
Once you've washed away the sand in the north and uncovered a pyramid, create
an earthquake. The walls of the pyramid will collapse and reveal this life-
giving treasure. The third one is collected by striking the Northwood temple
with lightning.


ACTRAISER 2
===========
Passwords - Use these passwords against the evil Death Heim. If you need to
enter lower case letters (not for these codes, but for others), press SELECT
to access a second page of letters.

    Death Heim Codes:  Easy: MFCL SYMC MSFX
                     Medium: MFCL SYMC MSFX
                       Hard: MFCL SYMC MSFX

Trick Passcodes -     Intro: BJQX YRKC DLSZ
   End of Orginal Actraiser: Xxxx Yyyy Zzzz


ADDAMS FAMILY
=============
Passwords - These passwords take you inside the Addams' mansion to help
find the missing family.

Start with only Morticia missing - BLKX8
   You will begin with everyone saved but Morticia. You'll also have five
   full hearts and 72 men. Begin the Trek in the Music Room. When Lurch
   finishes playing piano, the blocks around the door disappear and you will
   be able to enter the basement.

Start with Pugsley free - BZYXC
   You begin with Pugsley free and five hearts. Granny is the next family
   member in line for rescue, so start your search in the kitchen.

Start with Granny rescued - BDSXY
   You'll begin with Granny rescued and 72 men. Begin your search for
   Fester in the Portrait Gallery.

When you get a password after saving a family member or earning a heart,
reset the game and collect replenished 1 -UPs. You can carry up to 99 men
in reserve.

Incredible Codes:

   11111  - 100 lives
   V1913  - After Pugsley
   B&J15  - After Grandma
   BD#K4  - After Wednesday
   BL91B  - After Fester
   BZXYC  - 5 hearts, Pugsley rescued
   BDSXY  - 5 hearts, Granny rescued
   B&1&B  - 5 hearts, 80 lives and Granny & Pugsley rescued.
   BLKX8  - 5 hearts, 70 lives and Granny, Puggsley, Fester & Wednesday 
            rescued. Now can enter basement with 70 lives.
   71117  - 100 lives, 3 hearts and a sword.
   W111W  - 100 lives, 4 hearts and a sword.
   21112  - 100 lives, 5 hearts and a sword.
   BLKX8  - Final door open (Maybe that's B1 not BL)

Secret Sites - Stand in the lower left corner of the Hall of Stairs (you will
be past the last door to the left). Push UP and there will be a secret door
that lead's to Pugsley's Den. Go through the 2nd secret door and you will be
"Behind the Stairs."
More 1-Ups are in the bear's mouth in the Lower Gallery. Walk into the mouth
shown at the right.
In the Portrait Gallery there are three 1-Ups, a Heart and a Baseball hidden
out of sight. When you reach the Lower Gallery, you'll find a bear rug that,
unlike the others, doesn't produce small bears. If you crawl into the mouth
of the bear, you'll be able to collect these elusive items

1-Up Room - After you have lost all of your lives playing the game, you can
earn more lives by stepping into a hidden room. There are two doors on the
Game Over screen. Walk off the left edge of the screen before you open either
of them and you'll end up in a hidden area that contains four floating 1-Ups.
Collect these valuable items and return to the previous screen. Open the
Continue door and move on with four additional lives in reserve.

If you enter the music room and wait for the music to stop, the passage to 
the basement will be unblocked.

Snap Along - The classic Addams Family theme which opens the game has the
sound of snaping fingers. During the music you can trigger the finger snaps
by pressing the L and R Buttons.


ALADDIN
=======
Level Passwords - Each level password requires you to line up four of the
character's pictures in the correct order.

     Level 1: Genie, Abu, Aladdin, Sultan     (Enter Cave to Find Lamp)
     Level 2: Jafar, Abu, Jasmine, Genie
     Level 3: Genie, Jafar, Aladdin, Abu      (Genie's World)
     Level 4: Abu, Aladdin, Genie, Jasmine
     Level 5: Jasmine, Jafar, Sultan, Jasmine
     Level 6: Jafar, Jasmine, Aladdin, Jafar
     Level 7: Aladdin, Jasmine, Abu, Sultan   (Jafar's Castle)


ALIEN 3
=======
Level Passwords - When you begin the game, choose the Continue option then
enter the following passwords:

        Stage 2: QUESTION        Stage 5: CABINETS
        Stage 3: MASTERED        Stage 6: SQUIRREL
        Stage 4: MOTORWAY        Stage 7: OVERGAME

Invinciblity & Unlimited weapons - You can activate this cheat anytime during
the game. On controller 2 - press these buttons in this order: A, B, Y and X.
On controller 1 - A button toggles Invinciblity
                  B button toggles damage
                  X button toggles unlimited weapons.

To turn off any of the cheats, simply press the button that activated the
option once more. You can tell which of the cheats is active by looking at
the numbers in the left hand corner of the screen: "1" indicates invinciblity
"2" indicates damage, and "4" indicates unlimited waepons. If combinations
of cheats are active at once, the number totals. For example, if all are
active, you'll see the number "7."

Level Skip - On Options menu with Controller 2 plugged in, press C, Up, 
Right, Down, Left, A, Right & Down. You will hear a beep. Now pause the game
and push the following buttons C, A & B. You should see a green flame around
the screen. Now unpause and a new level begins.


ARCANA
======
Stage or Chapter Select - Enter the following code when the START/CONTINUE 
title screen appaears. Press down Select, Select, X, Y, Select, Select,
L, R, Select, Select, left, right, up. Then choose the chapter with the
following keys: A - Stage 2,  B - Stage 3,  X - Stage 4,  Y - Stage 5.

Sound Room - To enter the Sound Room, on the title screen, hold L,R and B
buttons then push start.


AUGUSTA OPEN GOLF
=================
New Courses - If you are tired of playing the same old courses, try these
passwords:

        L3FHPOZNGW
        NXDSF3JNXF
        OSTCT1SQ4B
        GREB2UVSME


BART'S NIGHTMARE
================
Easy 1-Ups - Choose the yellow door to enter the Itchy & Scratchy level. Once
you're inside, go to the area where the lamp is shooting out light bulbs.
Grab the weapon next to the lamp and blow away some bulbs. The first few
bulbs destroyed will give you 1-Ups.

Getting Away from Jimbo & the Gang - This gang of thugs terrorize the streets
of Windy World. If they catch up with Bart, they trap him and force him to go
along with them. He not only loses Z's while he is with them, but they often
force him into deadly situations. To escape, jump and touch a saxaphone. The
Sax summons a Lisa Fairy who will cast a spell on the gang members. The spell
turns them into rats which scurry off.

Getting Out of the Suit - Principal Skinner patrols the streets while carry-
ing a suit on a hanger. If Bart touches the suit, he immediately spins into
it. He can't have much fun while wearing the suit because he can't collect
Z's and he can't use weapons. To get out of it, he must jump (not step) into
a Mud Puddle. When Bart dives in, he loses the suit.

Avoiding Maggie's Pacifier - In Maggie's Temple, Bart has more to worry about
than just the pillars of stone that disappear when he jumps onto them. He 
also has to dodge the perolous Pacifiers that are spit out by huge stone
replicas of his little sister when he enters their line of fire. To avoid the
menacing missiles, jump to the last safe block and stop there. Using the R
button, scroll to the right. When the stone head comes into view, it'll pop
its Pacifier and you will be able to pass safely.

Finish the Temple of Maggie - This is the hardest sequence in the game and it
is found behind the orange door. There are actually two Temples; finish the
first one, and the next time you enter the orange door, you will go into the
second one.
Blue Demons appear randomly in both Temples. In the first Temple, you can stop
and whip the Demons. In the second Temple, you can't stand still, or the 
stone that you are standing on collapses into the lava in about 5 seconds.
It's better to keep moving in the second Temple and outrun the Demons. If you
get pushed off a stone in the wrong direction, you are out of luck.

These are the step by step instructions for getting through both temples.
When the directons say Left, Right, Up or Down, just press press the control
pad in that direction then quickly release. When the directions say the R
Button, that means to press the R button and scroll the screen until the
pacifier trap goes off.

Temple 1: Right, Down, Down, Right, Right
          Right, Right, Right, Right, Right
          Right, R button
          Up, Right, Up, Right, Right
          Right, Right, Right, Up, Left
          Left, Left, Down, Right, Down
          Right, Right, Right, R button
          Right, Up, Up, Right, Right, R button
          Down, Down, Down, Right, Up
          Up, Right, Right, Down, Right
          Right, Right, Right, Up, Right
          Up, Right, Right, R button
          Right, Down, Right, Down, Right
          Right, Right, Right, Right

Temple 2: Right, Right, Right, Down, Down
          Up, Up, Right, Right, Up
          Right, Right, Right, Down, R button
          Right, Right, Right, Up, Right
          Right, Right, Right, Right, R button
          Right, Down, Right, Down, Down
          Right, Up, Left, Up, Up
          Right, R button
          Right, Down, Right, Right, Right
          Right, Right, Right, Up, Right
          Right, Right, R button
          Right, Down, Right, Down, Down
          Left, Right, Up, Right, Right
          Right, Right        
          


BATMAN RETURNS
==============
9 Extra Man Code - First go to the Option Menu and highlight the REST option.
On controller II, press Up, Up, Down, Down, Left, Right, Left, Right, B, A,
B, A and you will hear a tone. Use controller 1 to select up to 9 men.

Increase to 9 Continues - First go to the Title screen, move down to the 
Options and press START. When you are in the Option mode, take controller 2
and press these buttons in this order: UP, X, LEFT, Y, DOWN, B, RIGHT, A,
UP, X. After you do this you will hear a ringing sound which indicates that
the trick worked. Now when you lose all your lives, the Game Over screen
will come up with a continue option that has been increased to 9.

Start at Any Stage - Enter the following password: Y*31 21 3191 11.
Then when the screen displays the name of the first stage (Stage 1-1,
Gotham City Plaza) simply press Left and Right on Controller 2 to change the
starting stage. With this [assword in place, you can use Controller 2 to
warp to different stages any time during the game.


BATTLETOADS/DOUBLE DRAGON
=========================
Begin with 5 Lives - Wait until the Title screen appears, then press START.
When the Character Select screen appears, simultanously press and hold 
Buttons A, B and UP, and then press START. When the game begins, you'll have
five toads instead of three.


BATTLETOADS IN BATTLEMANIACS
============================
5 lives & 5 Continues - At Tradewest logo or title screen, hold DOWN, A and B.
While still holding these buttons, press START. When the next screen appears,
the Battletoads flag should blink red once indicating the code worked. When 
the game starts, you will have 5 lives and 5 continues.  


BEST OF THE BEST
================
Kumate Warp - This trick will allow you to enter a Powered-Up fighter into
the Kumate mode of the game. At the title screen, press the START button to
go to the main menu screen. Move the cursor to the Option block and press 
Select. On the Option Screen, select the password block in the top left
corner and enter RHT255457K as your password. Your character's attributes
will be completely maxed out at 99%. Return to the Main Menu Screen and use
the Next Boxer block to cycle through the boxers. Select Ivanov as your
opponent and challenge him to a match. After you defeat him you can enter
the Kumate mode of the game. In the Kumate, select the PAD vs. SNES box 
until both characters look the same. If you defeat the mirror image, all the
opponents from the regular tournament will appear in the Kumate. 


BIG RUN
=======
Option Mode  - There is a way to adjust the game play in this intense
driver.  To set the controller how you want it just press SELECT at the
title screen.


BLAZING SKIES
=============
Level Codes: Level  1 - FGYHMBL!nG!xF! 
             Level  2 - r5xKDJC2pf!V
             Level  3 - HCcMJ6R!brG!v!
             Level  4 - VrBPWPBHvw!2
             Level  5 - T!LRLRlwBBF!B!
             Level  6 - jD1TXGdtGB!r
             Level  7 - sB7QOwWYGBD
             Level  8 - CG!YPDM413!Zh!
             Level  9 - hBWOJGJ4BH!Q
             Level 10 - !7zG!LR6xwWw2
             Level 11 - b!!s!TWM4!NPG!Gv
             Level 12 - G!!dNNG1BQKD6


BO JACKSON BASEBALL
===================
All Bo Squad - An entire squad of Bo Jackson's can play on any of the teams
in the game when you enter an easy code. After you have choosen your squad,
a team roster will appear. At that time, press Left on your Control Pad and
the Select and B buttons all at the same time. Every player on your team will
be replaced by Bo. This will make your team extremely tough to beat since 
Bo's video batting average is 3.99 and his Earned Run Average (as a pitcher)
is 1.53. 


B.O.B.
======
Maximum Power-up - Go to the Continue Option at the beginning of the game and
put in the following code 196420. The game will tell you that it is an invalid
password, but the code will still work. Just start the game to get powered-up
and you will begin with all weapons powered up to the max and remotes filled 
to 9.  NOTE: Gamepro mazazine says the code is 0900.

Powered Up Start - When you continue a game, enter the password 593172. You
will start the game on Level 3 with 99 of each weapon, and nine of each
remote.

Passwords -       GOTH           ANCIENA           ULTRAWORLD
                  ----           -------           -----------
            Area 1 - 000000   Area 1 - 672451   Area 1 - 743690
                 2 - 171058        2 - 272578        2 - 103928
                 3 - 950745        3 - 652074        3 - 144895
                 4 - 472149        4 - 265648        4 - 775092
                                   5 - 462893        5 - 481376
                                   6 - 583172

99 Rounds of Ammo - To get 99 rounds of ammo, take any B.O.B. password and
change the second digit to 9.  Example: 272578 to 292578.


BOMBUZAL
========
Level Codes

001. BOMB   021. IRON   041. GOLD   061. TREE   081. VASE   101. SAFE
002. TEST   022. GAME   042. ZERO   062. TWIN   082. NAME   102. ITEM
003. SOAP   023. PASS   043. YOLK   063. TUSK   083. NAIL   103. ISLE
004. RACE   024. WORD   044. YELL   064. TUNE   084. MIND   104. HOST
005. ROSS   025. LEAD   045. OPAL   065. TONY   085. PILL   105. WORM
006. FAIR   026. CUFF   046. YARD   066. SWAN   086. MAIL   106. HOLD
007. QUIZ   027. EPIC   047. WOOL   067. STAR   087. LILY   107. HILL
008. REED   028. DATE   048. WINE   068. SOLO   088. LENS   108. HERB
009. RATT   029. WEED   049. SONG   069. LOVE   089. SPOT   109. NOSE
010. RAFT   030. TIME   050. WIND   070. SOUP   090. LARK   110. HELP
011. OVEN   031. PAIL   051. WEST   071. ROSE   091. KNOB   111. GUST
012. NEWS   032. SHIP   052. WAVE   072. ROOF   092. KNEE   112. GOWN
013. LISA   033. RING   053. FIRE   073. BIRD   093. PALM   113. EYES
014. MULE   034. SHOP   054. WASP   074. ROOT   094. KING   114. GLOW
015. MUFF   035. SIZE   055. VISA   075. REST   095. KIND   115. GIFT
016. DIME   036. TALK   056. VEST   076. READ   096. KILT   116. FUSE
017. DAVE   037. GIRL   057. LAMP   077. TAPE   097. LOCK   117. HAIR
018. DOLL   038. ZOOM   058. UNIT   078. RAIN   098. JUNE   118. FIVE
019. DISK   039. ZONE   059. TYRE   079. NOTE   099. JEAN   119. FACE
020. GATE   040. ZINC   060. TYPE   080. NEST   100. JAZZ   120. EXIT

121. SIGN   122. EASE   123. DOOR   124. CRAB   125. MYTH   126. COPY
127. MAKE   128. AUTO   129. ENDS   130. DEMO


BUBSY
=====
Chapter Passwords - At the title screen, press Select. Move to the Password
entry and press Select again. Now enter the password of your choice, press
Select, then Start.

   Chapter 01: JSSCTS    Chapter 06: JMDKRK    Chapter 11: KMGRBS
   Chapter 02: CKBGMM    Chapter 07: STGRTN    Chapter 12: SLJMBG
   Chapter 03: SCTWMN    Chapter 08: SBBSCH    Chapter 13: TGRTVN
   Chapter 04: MKBRLN    Chapter 09: DBKRRB    Chapter 14: CCLDSL
   Chapter 05: LBLNRD    Chapter 10: MSFCTS    Chapter 15: BTCLMB
                                               Chapter 16: STCJDH
  

CAL RIPKIN BASEBALL
===================
All Ripkin Team - You can play a powered-up, all Cal Ripkin, Jr. team by 
entering this code. Select any of the three types of Exhibition Games and 
press Start. On the Team Select screen, instead of choosing a team, hold
down the L and R buttons then press Start. The ALCal's team will appear at 
the top of the screen for you to use.


CAMELTRY
========
Sound test - Go to the passwords menu and enter the following code:  ZTT

Changing ball-type - Go to the passwords menu and enter: TYPE
You will be given a menu of several different ball-types that the game can 
be played with.


CASTLEVANIA IV
==============
Secret Passwords - These passcodes will let you reach all of the levels and
for the final boss, Dracula.  Do NOT enter any name on the password screen.
H is heart.  A is axe.  P is potion.  A "-" is a space.

 2nd Quest
  Level 1    Level 2    Level 3    Level 4    Level 5    Level 6
   HA-P       ----       ---A       ---P       ----       ----
   A--H       P---       P---       PP--       P---       PP--
   -A--       ----       ----       -P-A       ---A       -P-A
   -H--       P---       H---       ----       PA--       PA--

  Level 7    Level 8    Level 9    Level A    Level B    Last Level
   ---P       ----       ---A       ---H       ---A       ---P
   PH--       PP--       PP--       PH--       P---       PP--
   -H-P       -P-P       -P-P       -H-H       ---H       -P--
   -A--       PP--       HP--       AP--       HH--       -HA-

Bonus Rooms - There are Bonus Rooms in levels 3-1, 6-2 and 9-2.  Many power
ups are in these rooms. For example on level 3-1, look for a double row of
bricks. Use the whip. Also on that stage you'll work your way to the right
then begin to descend into another big area. As you are climbing down, you'll
notice a column-like wall to the left. If you hit it with your whip, this
wall will give way and reveal a Candlestick-filled area. Hit the candlesticks
for bonuses.
There are several crashing chandliers in Stage 6-2. On your approach to the
third chandlier, hit the floor with your whip, straight down. One of the
rocks on the ground will disappear to reveal a stairway to another bonus
area.
Stage 9-2 is full of very strong magnetic rocks. You'll come to one of these
rocks on a platform with a stairway on either side.. Climb the platform and
stand next to the rock. Then, when the magnetic power of the rock is
temporarily gone, jumb to the next platform. You'll be mysteriously sent to
another bonus area for a short time. Hit as many Candlesticks as you can and
collect items that fall before you're sent back.

Invisible Staircase - On the level right before Dracuala there is a stair
case leading into his domain.  There is also a massive drop from the
platform into the depths of the unknown.  Luckily things are not what they
seem.  If you take a large jump off the edge of the platform you will find
yourself on an invisible ledge that will lead down some stairs going to the
left.  Go as far as you can to the left and power-ups will fall in large
quantities.  Collect 99 hearts, a triple boomerang and the best whip.  Be
careful not to fall off the edge when going back.


COMBATRIBES
===========
Access Sets of Fighters - When the title screen comes up, press START, and
then move the cursor down to the VS mode for either 1 or 2 players. Press
START and when you are asked to input your password, use the following codes
to use a variety of fighters:  0197   1180   5093   4949  or  9207.
Note: One source says 9207 will allow you to play as any of the bosses or
      enemies.

Extra Credits - To get 10 continues instead of three use Controller II and
hold the X, A and L Buttons, then reset the game. On the Title Screen,
release the buttons, select either a 1 or 2 player game, and begin playing.

Super Hard Difficulty - Using Controller 2, hold A, B, L and R, then reset
the game. When you restart the game, enter the Option Screen. If the code is
entered correctly, the Difficulty Level will be set to SUPER.

One Round Match - Normally the Vs mode is a "best of three" tournament. You 
can shorten the game to one round by entering the following. Using Conroller
2, hold the A and B buttons, then reset the game. Choose any of the Vs Mode
games and they will last only one round.


CONTRA 3
========

Double Weapon - You will need a rapid fire control pad to do this trick.
First, start the game and put the rapid fire on the X button. You will see
the weapons at the top of the screen change back and forth very rapidly.
Once you get two weapons, you will see that you can use both of them at the
same time. The flame thrower weapon will not work with this trick.

Extra 1-Ups - There are two locations on Stage 1 where you can stand still
and earn extra points and 1-Ups effortlessly. You'll find a futuristic
vehicle just past the mission starting point. Instead of blasting apart the
cool car, you can jump over it and use it to shield your fighter from attacks
from the left side. Keep firing to the right and let the neemies run into
your blasts. You'll earn enough points for a 1-Up every few minutes. If you
leave this safe point and battle on, you'll eventually earn homing missiles.
Take them to the next higher platform, out of the way of activity on the
ground, and use them to balst all of the enemies that come into range.
It will take quite some time to build large number of 1-Ups using this 
technique. In situations like this, you can wrap a rubber band around the 
controller so that there is a constant pressure on the Y button. Then you'll
be free to walk away and let your fighter rack up the points on his own. In
the highest difficulty mode, you should be able to build up the maximum of
29 fighters in reserve in a few hours. If you do this you might want to turn
off your monitor so that the static image won't burn into it.


CONTRA SPIRITS
==============
Obtain 30 lives - On the title screen, quickly push Down, Down-Right, Right,
then Start.


CYBERNATOR
==========
Bonus Credits - You can double the credits that you normally start the game 
with. On the Title Screen hold Up and the L and R Buttons, then press Start.
When you are defeated, you will find that you have six Continues instead of
the normal three.

Acquire Super Powerful Napalm Gun - When the game begins, hurry through the
first level without shooting or punching anything - your score must be zero
when you reach the "power unit". Next, destroy the power unit without hitting
the gun turrets on the left and right. Your score should read "2800" when
you finishh off the power unit. At the start of the second stage, cycle
through your available weapons with the X button and you'll find that you
have acquired a super powerful "Napalm" gun. Use it wisely, though, because
this weapon will vanish from your inventory if you die and have to continue
the game.
 

CYBER SPIN
==========
Passwords - Peru: MBC27-44111  11111-3P121
           Kenya: GYP74-MGD11  2121K-4R161
           Spain: NZR78-MRH11  21211-1K179
         America: V?X8K-MTH11  21211-2C189


DARIUS TWIN
===========
49 Extra Ships - First make sure controller 2 is plugged in.  In the screen
where you select one, two players or option, just hold the L and R buttons
on the second controller, press SELECT and START on the first controller.
Before you do this, you may choose to grant one or two players with 49
lives each.

Safe Spot - Get the high score and enter your initials as ZZT. Wait for the
demo and there will be no enemies when your ships appear.


DAVID CRANE'S AMAZING TENNIS
============================
Cheat! -First Select a really bad player using the 'opponent select function'.
Press buttons A or B to scroll the list, then enter your name as:
_CRANE_DUDE_, this will make it easier to beat even the players ranked
high in the world chart.

Try to hit an official when serving!! It will crack you up!!


DEATH VALLEY RALLY
==================
Start with 75 Lives - During the title screen, press and hold Left, SELECT,
the top R button, Y and START. Keep holding these, and when the screen comes
up that says "Zippity Splat" press the X button also. When the game begins
you will have 75 lives.


DESERT STRIKE - RETURN TO THE GULF
==================================
Ten Copter Code- Before your mission begins, enter "BS9JS27" as your password.
Then enter another password to take you to an advanced campaign or, press the
Start Button to begin the game. When you look at the map screen you will see
that you have ten lives in reserve.

Level Codes:  Level 2 - 8ZL2H2H        Winner's Screen - K9CF4T4
              Level 3 - 93L2BRJ
              Level 4 - JRJW8MJ

Gamepro Magazine gives the following level codes:

              Level 2 - K32L82R
              Level 3 - JR8P8M8
              Level 4 - F9N5CJ8

Another source gives these level passwords:

       	   Campaign 1:  No Password Needed
           Campaign 2:  KZ2QL8B
           Campaign 3:  432LWKQ
           Campaign 4:  48PPF8H
        Winner Screen:  R9SC9M2


DOOMSDAY WARRIOR
================
Passwords:    AMON - Layban -   9D49D9D4 
                     Daisy  -   696999D4
                     P-Lump -   442D49D6
                     Grimlock - 442HF4D6
                     Nuform -   6C2HC6D6
                     Bosses -   GG2HCBD6

             DAISY - Layban -   C44999G9
                     Amon  -    CF6949G9
                     P-Lump -   4GBCC9GC
                     Grimlock - 6CBD66G6
                     Nuform -   6CBD66G6
                     Bosses -   6BBD6BG6

          GRIMLOCK - Layban -   6D49D974
                     Amon -     496C9976
                     Daisy -    4DBHD976
                     P-Lump -   645H9976
                     Nuform -   6F5H4476
                     Bosses -   G45HFF76

            LAYBAN - Amon -     9F49D9C4
                     Daisy  -   CCF999C4
                     P-Lump -   C689F9C4
                     Grimlock - 6B89F4C4
                     Nuform -   468946CG
                     Bosses -   4B894BCB

            NUFORM - Layban -   9449491C
                     Amon  -    9F69C91C
                     Daisy  -   44B9G91C
                     P-Lump -   6459H91C
                     Grimlock - 6G59H41C
                     Bosses -   6G5D161C

            P-LUMP - Layban -   CF49F9H4
                     Amon   -   946C49H6
                     Daisy  -   9GBCG9HG
                     Grimlock - C65DB9HG
                     Nuform -   465FHCHD
                     Bosses -   4B5F0GHD

            SLEDGE - Amon -     64C94994
                     Daisy  -   6FGC4994
                     P-Lump -   9F39F994
                     Grimlock - C43C4494
                     Nuform -   CF3CC694
                     Bosses -   643CGB94


DRAGON'S LAIR
=============
Level Passwords - Use your axe or sword to change the question marks on the
password screen. (Example: 2/D = platform 2, letter D).

   Past level 1: 2/D, 4/C, 6/A, 8/B
   Past level 2: 1/B, 2/D, 7/A. 8/C
   Past level 3: 3/D, 4/B, 5/C, 6/A
   Final level : 1/A, 3/B, 5/C, 6/D


E.V.O
=====
Evolve to a Human Body - With some tricky evolution, a player can become
human being for the last chapters of the game. When you are a mammal, evolve
to the Cat Jaws and the Rabbit Body. This will allow you to choose Ramothecus
Body. If you further evolve this body two more times, you will become a
human. Once you make the change to human, you won't be able to evolve 
further for the rest of the game.

Evolve to a Mermaid - If you have 10,000 evo-points when you enetr the Final
Ocean Stage of Chapter 5, try this trick to make the game easier. Select the
Hand & Feet category when you evolve your character, and choose the Try to
Evolve option. If you continue to evolve your new form three more times, you
will become a Mermaid. You can use this powerful new body throughout the
entire stage, but you will cahange back after you defeat King Rogon.


FACEBALL 2000
=============
Cheat Mode - To access the setup mode where you can change number of
beginning lives, your armour, shots, speed and time it takes to reload, go
past the title screen to the starting level screen for Cyberzone, and hold
the top L and R buttons, then START. Release R and L.

Enter the Cyberscape Warp - When the Title screen appears, hold Buttons L and
R, then select one or two players. Continue to hold down both buttons and
the screen will go blank. Release the buttons to arrive at the interface
screen. Cyberscape will now appear beneath Cyperzone. Select Cyberzone!


FINAL FANTASY II
================

Double Your Arsenal - This trick will allow you to make a duplicate of any
weapon that you can equip. First make sure that the weapon you want to
duplicate is equipped by one of your characters. When it is that character's
turn to fight in a battle, select the ITEM option. Select any blank spot on
your Items list, press the A button, then select the weapon in your hand and
press the A button again. The waepon should now be on your items list. Press
your B button to return to battle, then run away. Next go to the EQUIP option
and equip the same weapon that you dropped before. It will split and you will
have two of them in your hand. You can sell off the extra weapon for cash.

General Combat Advice:
  Never underestimate the value of casting BESRK and FAST on a character who
  inflicts a lot of hand-to-hand damage. Especially against bosses. Just
  don't let him get CHARMED.  :-)

You can safely cast CALL spells on a WALLed creature.
  Failing this, cast WALL on a party member, and bounce the offensive spells
  off his WALL onto your opponent. Spells only bounce once, thus will not
  reflect back in your face when you do this.

Rydia (your Caller) learns Meteo at level 60.

  Some very rare items can be found by killing certain sets of monsters, and
  getting very lucky. Supposedly POWER ARMOR is sometimes awarded as treasure
  if you defeat a pair of Behemoths. I've received an odd magical item that
  is just called "IMP", and seems to be unusable. I got it by killing two
  Imps and a Swordrat in the Misty Cave. I have no idea what it does(do you?).
  (If you know how to get any other odd items, please let me know and I'll
  list the information here.)

How to beat the Queen in the Land of Summoned Monsters:
  The difficulty in defeating the Queen is that she keeps curing herself.
  To defeat any enemy which does this, as soon as possible, cast WALL on
  the enemy so that attempts to CURE self will reflect to someone in your
  party. Remember, once you WALL the Queen (or any enemy) DO NOT cast
  destructive magic spells on her, unless they are Caller spells.

How to beat the King in the Land of Summoned Monsters:
  Brute force. Nothing special. If you can't beat him, go get tougher and
  come back.  Having some things to DART at him will help. Make sure to use
  group Cure3 or Cure4 spells.

How to beat Odin:
  Call LEVIA against him, but otherwise just use brute force. Lightning 
  attacks seem to bring his wrath down upon you much more quickly than 
  necessary.
  (It's suspected that the Odin spell fails against monsters with more than a
  certain number of hit points. If you know for sure, please let me know.)

How to beat Bahamut:
  Call LEVIA against him, cast WHITE against him, DART Ninja Stars at him.

Methods for defeating Zeromus (the final boss):
  (Combined suggestions from several people)
  Beware, Zeromus tends to lash out with very powerful spells if you attack
  him with NUKE or WHITE.


  Paladin:  Attack, attack, attack....
  Ninja:    Automatically attacks with Berserk for a while, then Dart Ninja
            Stars.
  Wh Wiz:   Cast group-Cure4 every round. (Berserk the Ninja after the
            Paladin uses the Crystal.)
  Bl Wiz:   Call Baham every round.
  Dragoon:  Jump every round unless he needs healing, in which case Attack.


  Kain ( Dragoon )      : Jump w/ White spear
  Rydia ( Caller )      : Bahamut, Bahamut, Bahamut
  Cecil ( Paladin )     : Attack, Use Elixir, repeat
  Rosa ( White Wizard ) : White Spell
  Edge ( Ninja )        : "Dart" Excalibur, "Dart" Ninja stars


  Cecil:  Straight ahead fight.
  Kain:   Jump attack
  Rydia:  Call Levia.  Call Asura instead, if needed.
  Rosa:   Cast "Besrk" on Edge after Crystal used.
          Cast "Life2" and "Cure4" the rest of the time.
  Edge:   Fights on "autopilot" ("Besrk") for a bit.  Then "Dart" anything you
          can.  If you run out of things to "Dart", Fight.


  Cecil:  Attack, attack, attack....
  Rydia:  Nuke, Nuke, Nuke....
  Kain:   Jump, Jump, Jump....
  Rosa:   Cure4, Cure4, Cure4....
          Life2 on Cecil or Rydia if they die.
  Edge:   Dart, Dart, Dart....


FINAL FIGHT (Guy)
===========
Extra Fighters - On the title screen, press and hold the L button, then press
the START button. The "Option Mode" screen will appear. Press UP and DOWN on
the control pad to highlight the options and press the X button to change the
settings. Lower difficulty settings will make the game easier, and additional
players adds to your men in reserve. The extend option adjusts the 1-Up
awards for points earned. Use R button to play music and sound effects.

Hidden Option Mode Screen - Before beginning your mission through Metro City
at the Title screen, press &  hold L, then press START.  This will take you 
to an Option Mode Screen.  Use  Up, Down, and X to select/change features.  
Use R to play music and SFX. 
Note: Another source claims that you must hold both L and R buttons in the
above trick.

On Stage 4, walk up and down in front of the white dog for extra energy.


FINAL FIGHT II
==============
Same Player Code - At the title screen when it lets you choose a 1 or 2
player game. press these buttons in this order: DOWN, DOWN, UP, UP, RIGHT,
LEFT, RIGHT, LEFT, and then the top L and R buttons at the same time. The
screen will turn blue. Select a two player game, and then go to the charact-
er selection screen. Have player 2 choose the character you both want to
play as, and then have player 1 choose the same character. Both will be the
same character but different colors.


FIREPOWER 2000
==============
Control Both Vehicles - At the title screen, press SELECT to get the option
for a 2 player game. On the option screen, press the START and A button at
the same time. You can now start a 1 player game. When the game begins, you
will be in control of both vehicles. This is tricky but doubles your fire
power.

Quick Power-Up - At the beginning of Level 1, steer to the far right to
find a yellow container. Blast it open and collect the Bullet tokens to
power yourself up.

Skip Levels - There is a trick that allows you to skip levels and upgrade
your weapons at the same time. To do this for each level, enter the following
commands with the L and R buttons.

              Level 1: R, L, R, R, L, L, R, L, R, R, L, L
              Level 2: R, L, R, R, L, L, R, R, R, L, R, R
              Level 3: L. R, L, L, R, R, L, L, L, L, R, R, R, L
              Level 4: R, R, R, L, L, L, R, R, L, L, R ,L, R, L
              Level 5: R, L, R, L, L, L, R, R, L, L, R, L, R, L, L

FIRST SAMURAI
=============
Stage Select - Go to the Options Screen and press and hold these buttons
simultanously: L button, R button, X and A. The two doors will start to shut.
Before they close, make sure you are still holding the previous buttons and
press one of these directions for access to different stages,

              RIGHT: Stage 1-2     DOWN: Stage 2-1
               LEFT: Stage 2-2       UP: Stage 3-1


F-ZERO
======
Gain Lap Time - In Port Town II, there is a way to get ahead of the
competition!  Get a Super Jet, then head to the left after passing the
finish line.  Activate the Super Jet just before you get to the jump ramp
and quickly angle to the right to fly to the opposite side of the track.

Master Level - If you complete all five tracks in a grand prix at the expert
level, you will be given the opportunity to race at Master Level.

Getting an Early Lead - Unless you drive the Golden Fox (yellow car), you can
always get an initial speed increase by using the quick start (hold down the
accelerator to full before start) and leaning to the right. By moving into
the next car's "lane" you can force him to hit you from behind giving you a 
good push. If you use the Fire Stingray (Pink), you can do this twice, first
Blue Falcon will hit you then moving a little farther right, Wild Goose 
(Green) will hit you. This initial 2nd place position will enable you to 
take the lead rather quickly (beginner and standard levels).


F1 EXHAUST HEAT
===============
Extra Cash - Enter your name as SETAUSA. This will give you 10,000 pounds.
Additionally, press L and R for an extra kick of speed when you are at
maximum speed.


F1-ROC
======
Extra Money - To get $10,000 instead of the original $500 that you normally
start the game with, go to the screen where you enter your name and put in
SETAUSA. When you get to the parts configuration screen, you can buy nearly
anything you want. Get the best engine.

Discover Hidden Course - Choose "Start" on the title screen. Get past the
player select screen and choose "Training" in the Config screen. When the
course screen comes up, highlight and choose the MONACO course. While you
are racing, look carefully for a body of water that comes to a point between
two gray barriers. Once you find this, get up to top speed (turn around and
come back if necessary) and head for the water (try to enter it exactly at
the point). If you place your car just right, you will be able to run your
car on the water without falling in. Search for a significant opening from
the water to green grass. Once you get to this, you will see that it leads
to a new course that is not even on the map.


GODS
====
Level Codes - Level 2: SD1    Level 3: BMH    Level 4: MGB


GOOF TROOP
==========
Level Passwords - Move to the Password option from the Title screen and enter
these password symbols in the correct order for any level.

      Level 2: Cherries, Red Diamond, Blue Diamond, Cheries, Bananas.
      Level 3: Red Diamond, Cherries, Blue Diamond, Blue Diamond, Red Diamond
      Level 4: Bananas, Cheries, Blue Diamond, Red Diamond, Bananas.

Another source lists the following passwords:

      Level 2 : Banana, Red Jewel, Cherry, Banana, Cherry.
      Level 3 : Cherry, Red Jewel, Green Jewel, Cherry, Banana.
      Level 4 : Red Jewel, Cherry, Green Jewel, Green Jewel, Red Jewel.
      Level 5 : Banana, Cherry, Green Jewel, Red Jewel, Banana.


GRADIUS III
===========
Extra Credits - At the title screen, press the X button about 16 times per
second and the credits will increase.  If you're fast enough you'll get 9
credits.

Arcade Mode - For an additional challenge, go to the option mode and when
in Game Level press the A button as fast as you can until "Arcade" mode
appears.

30 Extra Ships - At the title screen just hold LEFT and hit the A button 3
times.  When you start the game you will have 30 ships.

Trick Full Power UP - Pause the game and use the old familiar UP, UP, DOWN,
DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, and START.  Your ship will explode as
this is a boobytrap from the programmers for those trying to cheat!

REAL Full Power UP - Pause the game and press UP, UP, DOWN, DOWN, (now
here's the trick,use the L and R buttons at the top of the controller) L,
R, L, R, B, A, and START for a full set of weapons.

Reset From Controller - Tired of getting up to reset your machine?  Hold
buttons L, R, and START at the same time and then press SELECT to reset
your game.

Super Demo - Hold the A button until start-up demo begins.

Bonus Stages - There are bonus stages in levels 2, 3, 4, 5, and 7.
Most bonus stages require that you meet some condition and then fly into
a seemingly solid area to enter the bonus area.  The conditions and
areas are described below.

  Level 2 - (condition: none), fly into the first ship opening along
            the bottom of the screen in the last section of the stage
            before meeting the boss (area after the giant carbonated
            bubbles).
  Level 3 - (condition: must have destroyed all of the guns on the
            ground), fly up close to the low rock ceiling toward the
            end of the level right before the last "mountain".
  Level 4 - (condition: must have no power-up boxes lit at bottom of
            screen), fly into the back of the Moai head located in
            the middle of 3 heads toward the end of the level.  This
            particular head will be facing away from you and all 3
            heads are upright - difficult to explain location w/o
            picture).
  Level 5 - (condition: unknown), fly through the fire at the corner
            of the inverted volcano just before the small passage
            which leads to the 2-headed fire dragon.
  Level 7 - (condition: unknown), fly through low corner just after
            the 4 turrets where your ship would normally have to
            cut diagonally upward.


Bonus Stages - You'll find several hidden bonus areas in Stages 2, 3 and 4
by soaring into seamingly solid areas, and in the cases of Stages 3 and 4,
meeting several conditions. The entrance to the bonus area in Stage 2 is at
the bottom of the screen. When you fly into the section that is lined with a
blue, liquid substance, look for a hole and dive into it. You'll appear in
an area that is filled with breakable pink orbs. Clear them away and you will
discover several point producing devices.
The condition upon entering bonus area in Stage 3 is that you must destroy all
of the guns on the ground. Fly up close to the low rock ceiling, and you will
make your way into a bonus area.
A Moai Statue proves to be the bonus area entrance in Stage 4. Make sure that
none of the Power-Ups are highlighted on the bar at the bottom of the screen
and soar into the back of the Moai which is leaning backwards.

Spread Your Options - Select R Option (rotating options) from weapons panel.
Once you have acquired all 4 Options, collect enough power-ups to again
hi-light the "Option" option at the bottom of the screen.  Press and hold
the A button to increase the radius of your R Options.  This will make the
R Option as effective (probably more so) as any of the other Option types
by covering a large portion of the screen.


HOLE IN ONE GOLF
================
If you want to see a hole in one, just either of the following codes in
the Memory Shot option: CQJB83CFDFJ#H?LBBT7BJCF or B!5B9GB5SFGB3J5BB?GBMYQ

Metal Woods - Start the game and go the screen where you enter your
name.  Put in METAL PLAY as your name (leave a space in between the
words) and exit the screen by going to "OK".  Confirm your choice be
clicking "OK" again.  You should see metal clubs in the lower left hand
corner of your screen and you can now use these to hit the ball a
greater distance.

Sound Test - Enter 'Bgm' at the memory shot password screen to enter a
sound test mode.

Practice Mode - Select practice mode and advance to hole 19 there is no
pin displayed on the screen but you can put the ball into a secret hole.
Work your way to the out of bounds top portion of the course and aim for
the point about the top left middle side.


HOOK
====
3-Up Loop for 99 Men - On level 5, when you are in the caves, there is a 3-Up
loop that will give you as many lives as you need. At the start of the level,
fall down the first chasm on the right. You will see Tinkerbell at the bottom
of the pit. Walk or fly across to the right, and you will see a 3-Up and a
leaf. Go underneath the rocks to reach this. Die and repeat for many lives.


HYPER ZONE
==========
Sound Test - At the title screen, just hold the top L and R buttons and
press START. A sound test will appear on the screen.  Pick any one of the
sound effects or music tracks from the game and press A to hear them.


JAMES BOND JR
=============
Password: Enter these on the password screen.

          Level 3 - 0007
          Level 4 - 3675
          Level 5 - 9025
          Level 6 - 1813
          Level 7 - 3353

Free Lives - Find a level with a 1-up in it. Complete and go back to that
level. Collect the 1-up again, and press SELECT and START to exit level.
Repeat for more lives.

Extra Lives - Find a key and go to the first blue spot. Catch all the meat
and wait for the 1-up to drop. DO NOT GET IT. Wait and 4 more 1-ups will fall.


JIM POWER
=========
Level Skip, Lives Increase & Time Increase - In any level, press these 
buttons in this order on the 2nd Controller: X, A, B, Y, A, B, Y, X, B, Y, X,
A, Y, X, A, B. Now any time during the game, take controller 2 and press
LEFT to set the keys to 9, RIGHT to set the time to 5:59, DOWN to set the
Smart Bombs to 9, UP to set your lives to 9, and the top L button to get to
the next level.


JOE AND MAC
===========
Hidden Levels - In Level 8 there is a red egg in the middle of the level.
Kill all of the small dinosaurs before you crack the egg and you will be
flown to a hidden bonus level in which you can power-up your weapon and
collect a key to get you in blue dots on the map.  Also, in level 9, there
will be a red egg in the beginning of the level.  Crack it and you will be
taken to another hidden level.

Get Back in Dinosaur - When you are inside the dinosaur in the last stage,
there is a way you can continue right back inside him if you die.  When you
are asked to continue, select "YES" and you will be shown on the map in the
last white "continue" spot.  Go to the last stage and when you are in it,
press START to pause the game, and then SELECT.  You will automatically be
transported inside the dinosaur without having to go through the stage and
fight him all over again.

Power-Ups - You can stock up on Power-Ups and special items in this adventure
by visiting the stages you have already completed over and over again. Enter
a stage that contains an important item like the 1-Up in the ice cave of Stage
Five. Then collect the item, press the Start button to pause the game and
press the Select Button to exit the stage. By repeating the maneuver, you
can collect as many items and 1-Ups as you'll need to complete the game.

Extra 1-Ups - Collect a key and go to the first blue spot on the map. Once
in this bonus round, catch all the meat that is dropped from the sky. A 1-Up
will fall. Do not catch it. Let it fall and four 1-Ups will apear in its 
place.


JOHN MADDEN FOOTBALL
====================
Close up of Fans - When the title screen shows, hold down and any button and
then press START several times to get past the screens.  Once you do this,
the screen will go blank for a couple of seconds and then you will get a
closeup of the fans.  Just let go of the button to start the game.

Final Game - Use this code to advance to the final game:  BBBB5nZ5C


JURASSIC PARK
=============
Hidden Level - There is a bizarre hidden level in the mountains east of the
visitor center. Follow the path around the mountains until you come to the
junction shown below. Once there press up to the rock wall. You will find a
secret level. In this level you can find a 1-UP and max out your ammo. What
is really wied is that there is a giant letter D down there.

       ------------------------
       !**   *****************!
       !    ******************!
       !*********             !
       !******     o          !
       !****      -O-    *****!
       !****      / \   ******!
       !****           *******!
       ------------------------


KABLOOEY (USA version of BOMBUZAL)
==================================
Level Codes:

001. BPMB   021. JRPN   041. GPLD   061. TRGG   081. VBSF   101. SBFG
002. TFST   022. GBMF   042. ZGRP   062. TWJN   082. NBMF   102. JTGM
003. SPBP   023. PBSS   043. YPLK   063. TVSK   083. NBJL   103. JSLG
004. RBCG   024. WPRG   044. YGLL   064. TVNF   084. MJND   104. HQST
005. RPSS   025. LFBG   045. PPBL   065. TPNY   085. PJLL   105. WQRM
006. FBJR   026. CVFF   046. YBRD   066. SWBN   086. MBJL   106. HQLD
007. QVJZ   027. LPJC   047. WPPL   067. STBR   087. LJLY   107. HJLL
008. RFFD   028. DBTG   048. WJRG   068. SPLP   088. LFNS   108. HGRB
009. RBTT   029. WGGD   049. SPNG   069. LPVG   089. SPQT   109. NQSF
010. RBFT   030. TJMG   050. WJND   070. SPVP   090. LBRK   110. HFLP
011. PVFN   031. PBJL   051. WGST   071. RPSF   091. KNQB   111. GVST
012. NFWS   032. SHJP   052. WBVF   072. RPPF   092. KNFF   112. GQWN
013. LJSB   033. RJNG   053. FJRF   073. RFST   093. PBLM   113. FYGS
014. MVLF   034. SHPR   054. WBSP   074. RPPT   094. KBNG   114. GLQW
015. MVFF   035. SJZF   055. VJSB   075. RFST   095. KBND   115. GJFT
016. DJMF   036. TBLK   056. VFST   076. RFBD   096. KBLT   116. FWSG
017. DBVG   037. GJRL   057. LBMP   077. TBPF   097. LQCK   117. HBJR
018. DPLL   038. ZPPM   058. VNBT   078. RBJN   098. JVNF   118. FJVF
019. DJSK   039. ZPNG   059. TYRF   079. NPTF   099. JFBN   119. FBCG
020. GBTF   040. ZJNC   060. TYPF   080. NFST   100. JBZZ   120. GXJT

121. SKGN   122. GBSG   123. DQXR   124. CRZB   125. MYTH   126. CXPY
127. MBKV   128. BVTP   129. FNDS   130. DFMQ


KENDO RAGE
==========
Stage Select - On the Title screen, press X, Y, A, B, X, Y, A, B, then START
on controller 1. In the Special Presents Mode, the stage number will appear.
Press Left or Right on the control pad then select Exit. When you start the
game, you will begin on the selected stage.

Quick End of Game - You can reset the game at any time and return to the
Title screen by holding the L Button, R Button, Select and Start all at the
same time.


KING ARTHUR'S WORLD
===================
Level Passwords - When entering passwords you must fill in parts of a 4 x 4
grid. The red blocks are indicated by a + symbol and the blanks by a - sign.

  Skip past the training stage:   + + - -
                                  - + - -
                                  - - - -
                                  - - - +

  Enter the Goblin Underworld:    + - - -
                                  - + - -
                                  + - - +
                                  - - - -

  Enter Cloud World:              - - + -
                                  - + - +
                                  - + - -
                                  + - - -

  Meet Demon Overlord:            - + - -
                                  + - + -
                                  - - - -
                                  + + - -


KRUSTY'S SUPER FUNHOUSE
=======================
  LEVEL   CODE
  -----   --------
    2     BARTMAN
    3     SMITHERS
    4     SHOWBALL
    5     JEBEDIAH   Cellar and backyard

Enter Any Door - Type in the code word _JOSHUA_, make sure that there is a 
space before and after the password. (word is centered). Then press the Start
button. When the game begins, you will be able to walk directly to any room 
in the house.

Extra Pies - To get your pie reserves replenished, press the L and R buttons 
simultanously. Ten more pies will apear in your inventory.


THE LEGEND OF MYSTICAL NINJA
============================
Continue Codes - Here are all of the codes to continue.  These will get you
to the beginning of any zone in which you wish to start.

*NOTE: ^=triangle  ~=heart

                  Kid Ying          Dr.Yang          Two-Player
                  ========          =======          ==========
  Zone 1          ^L&lpl            VyNKKK            12-;/:2
  Zone 2          h8HTYX            1t">D<            :jz20";
  Zone 3          +ZH676            vYH%9%            zV102!/
  Zone 4          zdh1^1            66V!?!            n~xBGby
  Zone 5          <q!t4t            K4dJgJ            &5L=~@5
  Zone 6          W:qLXL            dzg+P+            QPwmk5R
  Zone 7          PJ?VtV            L^MQqQ            !Kqyp-"
  Zone 8          Z+<HWH            j/>?$?            ^?lkm9J
  Zone 9          q<j@l@            DNb$%$            t#^97Rv

I'm not sure where the above codes came from, but the following level codes
are from Nintendo's Top Secret Player's Guide. ^=triangele

                  LEVEL        PASSWORD
                   2           ^L1lxl
                   3           j/p?N?
                   4           20Y7;7
                   5           $wh;J:
                   6           x&T^>^
                   7           k="RdR
                   8           :Wd3+3
                   9           H-WNxN

Extra Supplies Code - First, start off the code by typing in the following
password on the "Logbook Entry" screen.
                                        *NOTE: ^=triangle  ~=heart
   6~KjG RVGG! yBgMR
   %^G:: v>G=~ GRPG~
   ?

This code will NOT work, which is the purpose of it. Then, without deleting
the non-functional password, back up to the very beginning of the page using
the arrowas at the bottom of the screen. Now type in the following password
over the previous one.

   rzT$> L1>X9 q+TD^
   ZR>?? q/>zD >^h>z
   :

This will now start you off at level 9, but only Kid Ying will be on the
screen. Press the A button on controller 2 and you will now see that Dr. Yang
is now powered-up. You should have no trouble winning now.

Free Magic - You can obtain free magic if you go to the fairy that is hidden
in the waterfall near the entrance to Zora's waterfall. When you go up to
the pond, throw in an empty bottle. She will return it and when she does, it
will be filled with magic.

Hidden Rooms - There are hidden rooms in many stages in the game. You'll
find them by hitting walls and obstacles. If you strike the right spots,
passages will appear leading to Power-Up filled chambers.
Zone One - Hit the wall just right of the Hara Temple entrance to make the
$100 head appear.
Zone Two - Hit the far side of the bridge (one of the pier columns) to make
another special gift appear.
Zone Three Start - Hit the right side of the Amusement Park entrance for a
$100 lollipop.
Zone Three End - Take a spipe at the right side of the bridge for a prize.

In Warlock Zones there are four item-packed secret areas. You can open the
entrances of these hidden rooms by hitting certain obstacles with your
weapon.
In Warlock Zone I, there's a stone marker directly below the big bell. Hit
the marker and it will move to reveal a hole. When you dive into the hole,
you'll land in a room full of rocks and special items. If you're equipped
with at least three pairs of Straw Sandals, you'll be able to jump over the
rocks and collect the items.
In Warlock Zone II, you'll find a locked door just to the East of the sauna.
If you break it open with your weapon and walk in, you'll discover another
item hidaway.
There are secret areas in Warlock Zones IV and VI which you can discover by
hitting certain walls in the villages. The hidden entrance in Zone IV is on
the side of the house and the hidden entrance in Zone VI is between two
stacks of boxes.


LEMMINGS
========
Passwords:        FUN       TRICKY      TAXING      MAYHEM      SUNSOFT
                =======     =======     =======     =======     =======
   level  1     HCNUPDR     KORIHCI     URIHOAN     IHSOWUY     TPCWFMP
   level  2     AOBYEKU     IHCAHOG     AKIKNEG     PNATTEP     WSJCLDX
   level  3     TERUKAY     UKORADE     NAHCNAG     ANIIARA     PVNRCMV
   level  4     HADONUR     MUKASSI     ONAKASO     TTATAAG     HZSQQNV
   level  5     USIAZNO     AYSUUYN     OISNEDN     IJUKARA     KCGHCNC
   level  6     SINEMAT     URIAGNU     ASURUSN     KATUOSI
   level  7     URERUZU     KOABENA     NISUKAY     NIHSETI
   level  8     KAHUKAK     HINEUON     INIAKES     USAGAKA
   level  9     IEKOZIO     EUKUTAD     NUFOGET     NOHOYIA
   level 10     SOUKANO     UUYSSIE     IURAARA     TUMENES
   level 11     MEDNOTO     ERHTARG     KIKENAN     AZEMOWO
   level 12     TURUSUK     EZATTAY     UOKUTET     TNESRAP
   level 13     ABNEGET     ADONATT     IEMOZII     UKAYHUO
   level 14     EMATNIN     ADNEHIA     IHCOMIK     YEAGNAK
   level 15     UKAYHAD     TAHUKAS     AHURAMU     ATISAAH
   level 16     RENGISE     IESONYA     KORNASR     OTOKONU
   level 17     DONOJIA     LPOWTUO     UOZUOSN     OYKIISO
   level 18     QXPKCHB     KWVBVJP     QPDDJFB     WXTBWCB
   level 19     MWRTLNR     TTKLKZT     QBGBPSW     NPKNRKV
   level 20     GMXCWPS     NNFFQPV     JLXJWNW     PZQWRGP
   level 21     YXIPOYG     PNESIAT     ODNASAN     ITARENE
   level 22     NAZLUPR     URAMESA     IMUOHSA     GNLAUQE
   level 23     EWOPEDA     GIKUONO     MIHSIUU     YESSYDO
   level 24     MASAOMA     ZIORISO     HCINIGU     TREBLAI
   level 25     YNOKIIS     MOAHKCI     SIMONON     IOKKAKA
   level 26     OHAGMAR     MMIGIIO     EKASERU     HHPMUIR
   level 27     OTTOMNA     KKAKOWT     KETTAKO     TURIETI
   level 28     RAKAWEK     ARGROTC     TTESAKO     SOPNISI
   level 29     AWOTIAN     ENHCAEP     TTOMAKU     BIHAHOT
   level 30     ERANAHU     OTNAPAH     SAMIETT     OGONOMI

Although the source of the above codes is an American magazine, the ones
listed in Nintendo's Top Secret Player's Guide are different, I've listed 
some below.

   Tricky level  5 - GJWDHMG
   Tricky level 13 - ZVMQKXB
   Tricky level 28 - JHQSPRH
   Tricky level 30 - SRWGXZM
   Taxing level  1 - PQFPTBP
   Taxing level  5 - DXCQKRX
   Taxing level 30 - WFCSHNT
   Mayhem level 12 - GWJTPLW
   Mayhem level 22 - RMDTBFQ
   Mayhem level 30 - ZTTGRFH
   Sunsoft level 5 - KCGHCNC


LOCK ON
=======
Mission & Lives Select - At Title screen, enter code: Y, B, A, B, Y, Y, B,
A, B, Y, B. At the next screen, increase your lives and mission number.


LOST VIKINGS
============
Level Codes - At title screen, move to Password option and enter code:

   02 - GR8T     09 - CVRN     16 - JMNN     23 - HOPP     30 - TRDR
   03 - TLPT     10 - BBLS     17 - TTRS     24 - SMRT     31 - FNTM
   04 - GRND     11 - VLCN     18 - JLLY     25 - V8TR     32 - WRLR
   05 - LLM0     12 - QCKS     19 - PLNG     26 - NFL8     33 - TRPD
   06 - FLOT     13 - PHRO     20 - BTRY     27 - WKYY     34 - TFFF
   07 - TRSS     14 - C1RO     21 - JNKR     28 - CMBO     35 - FRGT
   08 - PRHS     15 - SPKS     22 - CBLT     29 - 8BLL     36 - 4RN4
                                                           37 - MSTR

Skip levels - Hold all Buttons down and u can skip Levels! This allows you to
go to any level in the game. (at least it works in the preview game version). 
Press - A, X, B, Y at the same time!.


MAGIC BOY
=========
Password Codes - At Options screen, choose "Use Password" option and enter
code.
      Wet World 1:     LKLK LKLK
      Plastic Place 1: GGGG HHHH
      Future Zone 1:   FTBC FTBC
      Sand Land 2:     JLKD JLKD
      Wet World 2:     SQTH SQTH
      Plastic Place 2: RPBC CBPR
      Future Zone 2:   JLNM RQDB


MAGIC SWORD
===========
Secret Options Screen - Enter the options mode and press down on the control
pad to highlight the word EXIT. Then press and hold the L and Start buttons
on Controller II, and press the Controller I Start button. A second options
screen will appear, allowing you to change your character's vitality for
extra endurance and select the starting floor. You can choose up to the
highest floor that you've been on in the current playing session. So you can
choose a level that you have played before.


MARIO IS MISSING
================
Get to the Last Boss - First go to the Title screen. Choose "Continue Search"
Seven round spheres will appear under this option and you will be able to 
enter the last boss password here: ZPF*M86. You will have to job on the last
boss' head six times to defeat him. If you succeed in doing so, you may exit
via the door that the boss came in, After a long and difficult search, you
will be able to free Mario and see the spectacular game ending.

Shortcut to Roy's Place - Input JPF13HT at the password entry screen to jump
straight to Roy, the last Koopa. Six hits is all it takes, then all you have
left is Bowser, the King Koopa.

Passwords - First Room: First Door   PVV23CZ
                        Second Door  FCBSB6W
                        Third Door   YHYAMLZ
                        Fourth Door  Y4MOPFW
                        Fifth Door   G5F96CX

           Second Room: First Door   CX746YF
                        Second Door  NBGR6CF
                        Fourth Door  X**KLDK
                        Fifth Door   S48O5N4

            Third Room: First Door   DWV6P78
                        Second Door  PCD1384
                        Third Door   DJ49LZ3
                        Fourth Door  D9FKPTR
                        Fifth Door   TTMGMQM


MARIO PAINT
===========
Secret Sounds & Falling Objects - At the title screen, click on the letter P
in the word MARIOPAINT. Once the screen is done filling in, click on the 
various moving objects. You will see that each of these make a sound. Wait
for a falling star to appear. If you are quick enough and can click on it 
with the mouse, object will fall from the sky to harp music.


MECHWARRIOR
===========
Invinciblity - After you have selected your contract and Mech, start the 
battle. Then after you have landed on the planet, press the Start Button to
pause the game. Press A, L, L, Y, A, L, L, Y, A, L, L, Y on controller 1, and
the word INVINCIBLE should appear across the screen. Your Mech will be
immune to enemy attacks for the entire battle.


MORTAL KOMBAT
=============
Finishing Moves:

  KANO - Away, Down, Toward, B (you must be very close to your opponent)

  JONNY CAGE - Toward, Toward, Toward, Y

  LIU KANG - Beginning Down on the pad, make a complete circle toward your
             opponent.

  RAYDEN - Toward, Toward, Away, Away, Away, Y (you must be very quick and
           close to your opponent).

  SUB-ZERO - Toward, Down, Toward, Y

  SCORPION - Hold any button, Up, Up

  SONYA - From anywhere press Toward, Toward, Away, Away, R button. 

Strange Finish - This trick works if you are using the Sub-Zero character.
Finish off your opponent in the first round any way you can. During the
second round you must run your opponent's power meter all the way down with-
out the "Finish Him" flashing across the screen. Use Sub-Zero's freeze to
make the "Finish Him" appear, then hit him with the Finishing Move. Sub-Zero
will shatter the ice around his opponent and leave the body standing.


MUSYA
=====
Level Codes - To pick any level, choose the continue option from the title
screen. Next a password screen:

        Level 2 - MWTV   Catacombs
        Level 3 - KVSW   Palace of Hate
        Level 4 - KVMW   Cave of Darkness
        Level 5 - RQNJ   Catacombs of Akuma
        Level 6 - VKX4   Cursed Palace
        Level 7 - NZ1N   Hannya Shogun
        Level 8 - Z66F   Watery Prison 


NHLPA '93
=========
If you skate around behind your opponent's goal, sooner or later the
goalkeeper will start to bump into one of the goalposts.  Skate out from
the opposite side and put the puck in for an easy goal.


NIGEL MANSELL'S WORLD CHAMPIONSHIP RACING
=========================================
Passwords: Mexico - DPGM15M9.LVYSTT.49
           Brazil - 4ZF01QWZW74H3.L4JL
            Spain - 95T78JFSG9K3VV7L5L
       San Marino - C89K7.6ZJSGG0XBS4L 
           Monaco - QPGJFQFJ12N6KNVWW7
           Canada - N5S9LYBB66KKB4PDXX
           France - WPBQJR46RLLBX.F9S7
          Britain - 72WNBM5V4NT6H5QZQ7
          Germany - DM46FWWGQBCM0F0.LT
          Hungary - CWTNWRWC4JNZP25T1T
          Belgium - VJ3PNZXP329MHQDP2T
            Italy - WLRCN0QP8LN8FZL12H
         Portugal - 9W1XH9G6H9LKV3.8MH
            Japan - HH5GY62QPCVD9ZK5HD
        Australia - X4LWJ01XN6LW0D3KVY
 The Championship - VM.20HQDMSN0QWLT2Q


ON THE BALL
===========
Level Select - To choose any level in the game, except for the last one, just
enter QWNQP on the password screen. Once you do this, the title screen will
appear again, but it will have the round number in the middle of the screen.
Press Up or Down to change the round number from 1 to 99. After choosing the
round, press Start and the screen will fade into the level of your choice.

2nd & 3rd Plane - Don't think the game is over when you complete the levels
in the first plane. At the title screen, access the password screen and enter
MHWYR to access the second plane, or HCCWD to reach the third plane. Each
plane has different levels ranging from upside down mazes to stages where you
can move slightly in one direction towards your destination.

Final Level Password: WRJMH

Change Gravity - You can change the gravity by entering this code on the
password screen:  ZLJPJ
Make the gravity atch any of the planets in the solar system.

Change the Ball - This crazy code will allow you to change the ball into a
variety of objects such as a rag doll, space man, alien, etc. Enter this
code on the password screen:  GFXJF
After you enter the code, a screen will appear that will allow you to choose
from a variety of objects. When you start the game, the ball will no longer
have the usual look.

Sound Test - On password screen type:  NRRRP

See All Time Records - On password screen type: ZNGGX
A time record screen will appear which scrolls through every stage and gives
you the best time for that specific stage.


OUT OF THIS WORLD
=================
Section Codes:

     Section 1 - LDKD     Section  9 - DDRX      4: Underground Caverns
             2 - HTDC             10 - HRTB      7: Flood the Caverns
             3 - CLLD             11 - BRTB      9: Disconnect the Power
             4 - LBKG             12 - TFBB     12: Outside the City
             5 - XDDJ             13 - TXHF     13: Rescue Your Friend
             6 - FXLC             14 - CKJL     15: The Final Escape
             7 - KRFK             15 - LFCK
             8 - KLFB

Getting Past the Guards that Shoot through the Floor - Turn out the lights so
the guards can't see you. Go left one screen from the starting point. Don't
fire at the guards. Continue left until the door opens and press A or Y to
point your weapon at the trapped guard who will reach for the sky. When he
closes the door, go right, up the stairs. Stand on the right and make a
barrier. After he rolls three or four grenades down the stairs, take him out.
Go left to the hole in the floor and press Down to land one floor below. Face
right and kneel to charge your weapon. When the gaurd shoots through the
wall, fire your fully charged gun to destroy his barrier, then aim for him.
Go down the tube and shoot at the green light to disconnect power.

Getting Past the Grenade-Rolling Guard - Walk to the right until three doors
on the left open. When the guard rolls a grenade, walk back to the left,
closing the doors. The grenade will bounce back off the closed door and
explode, destroying the guard and clearing the way.

Defeating the Guard in the Orb Room - After you disconnect the power, go left
and up the stairs. Go right, past the grenade rolling guard, to the room with
reflective orbs hanging from the ceiling. Watch for the guard's reflection
in the large orb on the left. When you see him pause under it, shoot through
the chain that holds it up. It will fall and knock the gaurd out. Go back to
the left, down the stairs, then to the right past the unconscious guard.


PAPERBOY 2
==========
Start on Higher Level - To start this game on the "HARD WAY" go to the
route option on the player select screen and enter the code: 6479 by
pressing right on the control pad. When ghosts and paperboy eating mastiffs
spot you pedaling by, they will come into the street and pursue you. Take
them out with well thrown papers.
To start on the MIDWAY level, enter the code: 5738 on the player select
screen. The action is faster than on Easy Street and there are new 
distractions and dangers. Pay attention to the traffic at intersections and
keep in mind the locations of the Attack Houses with their cannons and
gargoyles.


PARODIUS (Super Fammicon)
=========================
Full Equipment:  While paused, press B, B, X, X, A, Y, A, Y, up, left.

Invincibility:  While paused, press L, R, up, X, right, A, left, Y,
                down, B, A, Y, A, Y, R.

3 Smartbombs:  While paused, press X, X, X, B, B, B, Y, Y, Y,
               A, A, A, L, R.

Remove Cheats:  While paused, press up, up, down, down, L, R, L, R, B, A.

Level Select:  Enter Options menu and press up, right, down, left,
               X, A, B, Y.

Auto-guiding: Pause the game and press UP, UP, DOWN, DOWN, L, R, L, R, B, A.
      
Weird trick: When the penguins before the Red Octopus are on screen, stop, 
             press the UP & L buttons and press five times B, five times Y 
             and five times the A button. Wait until the Red Octopus comes on
             the screen	and press A and Y together. Now you can move the 
             Octopus, and change it's size.


PHALANX
=======
Increase Ships, Credits and Stage Select - At title screen, press START. Go
to System Configuration option and while holding the top R button on
controller 1, press START. On the configuration screen, press the top L & R
buttons simultanously on controller 2 and you will see current stock and
credits. Now on controller, press and hold these buttons in this order:
A, B, X and Y. A stage select option will appear. Highlight the stock option
with controller 1 and then press SELECT then START on controller 2. You can
increase Stock to 30, Credits to 99, and Stage Select to 8.

Secret Level - On the level two water stage, fly your ship across the water
until you reach a yellow square with an E on it. Steer behind it then push
up. If you're in the right position you'll be teleported to a secret level.


PILOT WINGS
===========
Level Codes:

   Level        Codes
     1          000000
     2          985206
     3          394391
     4          520771
   Heli-1st     108048
     5          400718
     6          773224
     7          165411
     8          760357
   Heli-2nd     882943

Bonus Stages - Get to the bonus stages by accomplishing special maneuvers
on the Rocketbelt and Parachute rounds.  Ignore the rings and other
objectives in these rounds and maneuver your character over the moving
platform in each level.  If you can land on this portion of the target
area, you will be taken to the bonus stage with a perfect rating of 100
points!  When you are using the Rocketbelt and get this bonus, you will
be transformed into a winged man!  While in this special mode, try to
jump onto the trampolines and hit the power P's before landing in the
middle of the target.  When you enter the bonus stage in the parachute
rounds, you transform into a penguin who must high dive into a multi-
point pool!  The waters are separated by ropes which each designate
different extra point values.

HINTS on Landing on Moving Platforms:

  To land on moving platform with the parachute (level one):
        Immediately rotate 90 degrees right when released (ignore rings).
        Hold position until 630-40 feet, at which time pull rip-cord and
        then pull a quick u-turn (180 degrees). At 225 feet, rotate 90
        degrees right and line up with the moving platform track. When you
        reach the track the platform should pass underneath you and then
        return underneath you (traveling the same direction as you) -- As
        soon as you see it flare and hold.

  To land in the water target with the hang-glider:
        Hit thermal and wait till the glider levels out. Push up (dive)
        and right, drop to 150 feet, pull up and line up with the target.
        Obtain level flight and flare repeatedly just before the shadow
        hits the bottom edge of the target (not much, you should be no 
        higher than 25 feet).

  To land on the moving platform with the rocket-pack:
        Practice using the low burner and holding at 10 feet. Then
        practice stabilizing your position after moving forward (tricky).
        Complete the course and stabilize yourself over the platform's path
        in a place where you can see it approaching (at a corner or end of
        the 'track'). Drop like a rock the moment the edge of the platform
        hits your shadow.

Fly Around the World - You can fly around the world in one of the bonus
flights, but you will nedd a turbo-controller or a very fast thumb. When you
are flying the Hang Glider, you can find a secret bonus flight when you land
on the Skydiving platform. During the bonus flight you must press the A
button repeatedly, in order to fly the Birdman as far out to sea a possible.
If you use a controller that has a turbo feature and set it for the A button,
the Birdman will continue to fly past the score markers. If you fly far
enough, you will eventually return to the beach where you took off. This 
trick will get you only 50 points.


POCKY & ROCKY
=============
Bonus 1-Up - When you defeat the boss at the end of Stage 1, he drops his
bowl, which starts bouncing around the screen. Hit the bowl with your
swinging attack (Buttton B if playing with default configuration) and a
pink cat appears and drops a 1-Up on the ground. It takes a couple of
seconds for the cat to drop the 1-Up, so hit the bowl quickly before the
screen fades out and you start Stage 2

Semi-Hidden Power-Ups - Each of the first two stages has one special enemy
that turns you into a good guy when you defeat it and starts raining
power-ups and other items down on you. In Stage 1, shoot the frog on the
lily pad during the "dark" section of the level. In Stage 2, defeat the
bomb-throwing bad guy on top of the boat that attacks when you're on the
log raft.

Stage Select - At the "Select Player" screen, hold down the X and Y buttons 
while pressing A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. You should
hear a musical theme that confirms the code. Next press START for the stage
select menu.


POPULOUS
========
Full Power - At any time Press A then B.  Now hold Left and Press Right and
Press A, B, X in that order and then hit SELECT. Go to the swamp icon. If
it hasn't turned red then you have FULL POWER!

Stage Select - In Conquest Mode, push the Pause Icon and move the cursor
over the map. Now press the L Button and hold it as you press A. Next,
press and hold the R button, then press and release the Y, B, X, A, and
Select Buttons. Let go of the R Button and go to the Armageddon Icon. Press
the A Button and if the Icon stays gray, go to the Game Set up, move to
Conquest and press the A Button. Select your world using X and B.

            YOUR ADVANTAGE                       CHALLENGE SERIES
   WORLD     LAND        PASSWORD       WORLD      LAND         PASSWORD
   -------------------------------      --------------------------------
   #181    CAKELAND      K2LL3M4        #72     SILLY LAND      B2NP4LD
   #244    SILLY LAND    J5S2N5ND       #120    CAKELAND        SW15H1M   
   #307    JAPANESQUE    M2M5M1R        #325    PIGLET WORLD    S1D2LD
   #405    BIT PLAINS    K2LLTB1R       #375    GRASSY PLAINS   SC51SM4T
   #462    PIGLET WORLD  B1D53TT        #397    JAPANESQUE      L1PH2PT
   #586    FRANCAIS      B2L41H5L4      #482    ROCK & LAVA     SH1DW2L5LD
   #632    SILLY LAND    SW12ND5R       #555    JAPANESQUE      Q1Z3B5Y
   #677    SNOW & ICE    S1D53T5LD      #842    DESERT          B2LW2L2CK
   #712    ROCK & LAVA   B2NGBP1L       #900    JAPANESQUE      H5B4P1L
   #890    DESERT        E51L5PT5RY     #921    DESERT          N2M2K45RD
                                        #988    DESERT          V4RY5ZL2N
Level Codes:

1   GENESIS        3   W3RTVD5R      5   S1DW2L4R      6   L5W5ZM4T
9   M2NQ34L1S      10  B2LD2L5W      12  M5R14R        14  B1D2K4T
15  R2NG1SB1R      16  W41VC4L1S     19  M2MW2LJ5B     20  J5SGB2NG
21  K2LL4T         22  E513B1R       23  SC5Q342LL     26  H1M5XJ5B 
27  B3R5G5L2N      28  V4RV2K43L     30  SH2C42LL      33  T2MK5PC5N
38  L5WD2H2LL      42  B2L2K4B5Y     43  Q1Z1S4ND      46  B1DQ1ZD5N
48  W41VGB5LD      49  B3G4B5Y       50  C1L34ND       52  J5SMPP4RT
53  K2LL41D5N      57  N2M1SM4T      62  SH2GBH1M      68  H5B5XD5R
73  M2NTH5L4       79  R2NGH2PT      83  M2M5G52CK     86  E51P4T
91  B3RM4J5B       95  F3T412LL      99  H3RT2N5LD     103 C5RD24H2LL
109 L1P5ZL3G       115 M2MT4ND       118 E513SD5N      123 B3R5ZM4
121 N2MH2P5ND      125 D532NG53T     130 SH1D53TLD     134 L5W5P1L
142 B1DD44R        146 C1L3SL1S      152 SW12B1R       159 F3TD24P2L
163 H3RTS5DC5N     168 B2NQ34H2LL    173 L1P2K44ND     178 C1LW2LH1M
182 E51Q34P4RT     187 B3R2K4M4T     193 T2MGB5ND      197 S1DD2L1S
201 M2N2K42NG      207 R2NGGB4R      220 V4RYK5P5RD    224 S3ZQ34P2L
228 H5B5G5C5N      233 M2NQ1ZH2LL    239 R2NGMPM4      243 M2M2K4H1M
248 SW1K5P53T      254 SH241P4RT     262 L5WK5PL1S     266 B2LH2P2NG
272 W41V2NJ5B      279 SC55J5B       284 V4RY2NGT5RY   291 H3RT3ST5RY
298 B2L2NGH2LL     304 W41VD24M4     310 E515Z4ND      320 S3ZM453T
327 C5RQ34L1S      336 W41VS5D2CK    341 K2LLQ342LL    347 B3R1SP2L
352 S3Z5ZL2N       359 C5R5G55LD     365 L1PK5PM1R     370 C1LD2P4RT
376 SW1C4M4        381 D5345ND       387 H3RT5G5P1L    393 M2NK5PL5W
401 B3G5G52CK      407 SC5K5PT5RY    414 SH25XT5RY     422 L5WGB5RD
427 Q1Z41L3G       432 W41VP4B5Y     437 K2LLM4M1R     441 N2M41M4
447 F3TTM4T        454 L5WMP2NG      462 B1D53TT       465 B3GM4L5W
471 SC52NG2LL      479 F3TM4T5RY     484 H5B2P2L       491 Q1ZD244ND
498 C1L24ND        501 K2LLD253T     507 B3RC4P4RT     513 T2M3LD
518 L5W53T4R       522 B2LYL1S       528 W41VQ34B1R    535 SC5C4B1R
541 D5333L         549 S1DC4P2L      552 B2NK5PD5N     557 L1PMPM4
562 C1L1S5ND       569 N2M35ND       573 D535X53T      579 H3RTQ1ZH5L4
583 C5R54R         587 Q1Z5XL1S      592 W41VTT        598 E51H2PL2N
603 B3RL5P5RD      609 T2M3ST5RY     613 S1DMPB5Y      619 Q1ZP45LD
625 B3G5M1R        629 K2LL2M4       634 H1M15ND       639 F3T5D5R
645 S1DL5PL1S      650 B2LD24T       653 L1PYL5W       658 C1L2NGB1R
663 SC553TL2N      670 SH25ZL2N      675 H3RTD45RD     680 B2NC4L3G
686 B1D34ND        693 K2LL1SM4T     699 B3R45ND       706 SH1D2K44R
711 C5RK5PL5W      725 K2LLK5PT5RY   733 D535G55RD     736 S3ZC43L
740 H5BGB5RD       746 B2L5XH2LL     758 E51MPM4T      763 B3R2NP1L
771 H3RTH2P4R      774 L5W5XH5L4     777 M2N2N2CK      783 R2NGM4L5W
789 K2LL2NG2LL     796 V4RY3S2LL     803 H3RT2NGL3G    810 B2L3SL3G
815 R2NG5ZB5Y      821 K2LL1H1M      826 H1MY53T       834 SH1DD4D5R
841 M2NS5DL5W      848 W41VD4L5W     854 E51Y2LL       859 B3R33L
866 SH1D1SB5Y      872 B2N45LD       877 L1P5XD5N      882 C1LYM4
887 SC535ND        893 D532K4P1L     899 H3RTGBD5R     904 B2N41H5L4
909 L1PP42NG       915 M2M3J5B       919 SC55X2LL      925 D53Q1ZP2L
931 H3RTMPB5Y      937 M2NP45LD      942 B1DM4D5N      949 K2LLL5P53T
956 V4RYM453T      962 SH1D2NGH5L4   968 B2ND24T       975 R2NG2T
979 M2MP42CK       988 V4RY5ZL2N


PRINCE OF PERSIA
================
To Change the Music While Playing - start a normal game, hit the START button
and hold it down, while doing this, press SELECT. You will then be presented
with a menu with 10 different level song selections. Up to 33 tunes can be
selected by scrolling the cursor past the 10th selection. Use the joystick
to select the song you wish to hear and press A or B to start the song and
continue playing. This song test is kind of a pain, beacuse each time you
want to change songs, you have to do the same thing over again.

Level Codes -  1: BRNGBB9    11: 7F39R1B
               2: MRG5L2X    12: H9TZD8N
               3: B6+TWNN    13: 7TXF+9V
               4: 9Z3NRDX    14: H+KX3L7
               5: LQHWTVR    15: GZ9MRZJ
               6: CGKDBZ2    16: 84CPBC6
               7: TH4Q++B    17: QQNL2PV
               8: VXPNBY2    18: 4QNL2PV
               9: QLL!WHR    19: QHJG!Q7
              10: HWB93WX    20: H8J12+Y

Getting Past the Skeleton (Level 3) - The Skeleton doesn't have a damage
meter, so you can't wear him down to destroy him. Instead you have to knock
him of the edge. Take the offensive and don't let him drive you back. Attack
with the sword then quickly move forward. When he falls to the floor below,
drop down and drive him over the edge there, too. You can't defeat him, but
a bone-crushing boulder on the third level can.

Getting Past the Mirror (Level 5) - After you trigger the opening of the
exit, the evil Jaffer places a mirror in your path. To get to the other side,
you have to make a running jump through it. Timing your takeoff is critical.
If you jump too early or too late, you'll bounce off the mirror. Take off
about one and a half steps away.

Crossing the Gap where Bridge was (Level 15) - Near the ned of level 15,
you'll see a bridge over a gap, but when you approach it, Jaffer will destroy
it. The gap will be too wide for you to jump. You'll need to team up with
your Double in order to cross the gap. To do so, head to the right until you
meet your Double, who will challenge you to a fight. As soon as the fight
begins, press Down on the control pad to put your sword away. Your Double
will do the same. When the swords are sheathed, run into your Double to
become one with it. Now you can return to the gap and jump safely across
because your Double will use his ghostly power to keep you from falling.

Reaching the Door (Level 18) - The door on Level 18 causes problems because
many players try to grab the platform above the door. Step on the Trigger,
do a running jump to the left across the gap, then run off the screen. Jump
again when you reach the edge of the third platform. Just after you jump,
release the jump button so that you fall at an angle. Hold the A button so
you'll catch the ledge of the Door itself, not the platform.


PUSHOVER
========
Level Codes:

   Level 50: 22046  Level 64: 16511  Level 78: 21247  Level 92: 26111
         51: 21534        65: 17023        79: 20735        93: 26623
         52: 23582        66: 18047        80: 28927        94: 25599
         53: 24094        67: 17535        81: 24939        95: 25087
         54: 23070        68: 19583        82: 30463        96: 08703
         55: 22558        69: 20095        83: 29951        97: 09215
         56: 18494        70: 19071        84: 31999        98: 10239
         57: 19006        71: 18559        85: 32511        99: 09727
         58: 20030        72: 22655        86: 31487       100: 44543
         59: 19518        73: 23167        87: 30975
         60: 17470        74: 24191        88: 26879
         61: 17982        75: 23679        89: 27647
         62: 16958        76: 21631        90: 28671
         63: 16510        77: 22143        91: 28159


Q-BERT 3
========
Bonus Levels - Finishing all of the levels in Q-Bert 3 can be tough but, if
you do, you will find a code that will allow you to play 20 bonus levels. To
enter this code, go to the Options screen when you first turn on the game,
Press B, Y, Y, Y, B, Y, Y, Y, then press the Start Button to go back to the
title screen. Start the new game and you will begin on the first level
instead of Level 1.

Warp to Level 11 - When you are at the title screen, move down to the game
options and press START. Now while in the Options mode, press the B button
8 times. You will hear a tone which indicates that the code was accepted.
Now press START to go back to the title screen. Now just start a one-player
or two-player game. You will automatically access level 11.


RADICAL PSYCHO MACHINE RACING
=============================
Easy Money - The only way to advance in RPM Racing is to pay for advancement.
You can begin the game with $45 million by doing the following. First choose
an empty file and press the B button to go to the Shop Screen. Choose any of
three cars and press the B button again. Move the red selection box to the
bottom center square, then enter the following code on Controller 1:
B, Left. B, Left, B, Right, B, Right, B, B, B, Left, B, B, B, Right, B, 
Right, B, B. If you enter the code correctly, the red selection box should be
one square to the right of the bottom center, and you will have $45 million
to spend as you like.


RAMPART
=======
Level Codes:
              Normal Mode
          Level 3:  BCBCBCBC  
          Level 4:  CDDDXXXC

           Super Rampart Mode
          Level 3:  BBCXBCBB
          Level 4:  BBDFGDFG
          Level 5:  DFDFDXTF
          Level 6:  BCDFGDFG
          Level 7:  BBZXTZZZ
          Level 8:  YYDYCCDC
          Level 9:  BXTBCDDB
          Level 10: WWTTNWWZ
          Level 11: CZCTGZCZ
          Level 12: BBBZTZDD
          Level 13: CXTXCRCR
          Level 14: CDCDXXCD
          Level 15: BZBDBXBZ
          Level 16: HPPYJY

Level codes from another source:

    1			    2			    3
BCBCBCBC		CDDDXXXC		BBCXBCBB
BBDFGDFG		DFDFDXTF		BCDFXXBT
BBZXTZZZ		YYDYCCDC		BXTBCDDB
WWTTNWWZ		CZCTCZCZ		BBBZTZDD
CXTXCRCR		CDCDXXCD		BZBDBXBZ
H PYJ YB		CCBXXBCC		WWCRYCCB
BCXWBBCB		BDFGXGDD		FWDXWDFB
CCBBFDCB		BGTZBFZY		YCCFYCCB
BDFFBTDW		WFWDWWWC		ZFGWZCZB
BZDCDZZC		CDWRCDCC		CDDCDFFD
BZZBZFFZ		HSWJFPYJ		BCBBCFCC
CWCFRTCC		BWWDBFBC		BHFFGBBD
DFDQFDFF		BCFBYBCC		BBZFZYBZ
YMYCWCYC		QRDDBBCD		WBCWZCWW
CZDFCCZZ		BCWZXCBZ		CCRCRMCC
CZWXDCDD		BZKLWMZZ


RANMA 1/2
=========
To play against the computer using ANY of the characters just press BOTH
the R and L buttons while pressing START.

I'm going to use different spellings for the character names here, because
the ones used on the cart annoy me.  (I'm a big fan of the animated show.)

        CART SAYS               I SAY
        Ryohga                  Ryouga
        Kohchoh                 Kouchou
        Happy                   Happosai
        Kunoh                   Kunou
        Colon                   Cologne

Debug Mode - ATS, hold L and R down, and then press Start. Keep holding
L and R.  A list of options should appear, and now you can release L and
R.  You can use this to set up any fight combination you'd like -- any
character vs any character, run by your choice of human or computer.  Even
computer vs computer, if you'd like. However, the computer doesn't know how
to fight as Happosai or Cologne, so if you pick a computer-controlled
version of either, it'll just stand there and let you beat on it. You
can also play around with the strength of the characters from this menu.
If you hit SELECT, the background will change. Whatever background is
on the menu when you hit START will be the background you'll fight on.
There are easier ways to play char-vs-char and such, so read on....

Playing as Someone Other than Ranma in 1-player Mode - hold L and R down
on Controller 1, and you can push Left and Right to pick any normal
character that you'd like (not Happosai or Cologne, though). You can
change characters every time you see the character selection screen (you
aren't stuck with the same character against each opponent). You can also
use this to allow Player 1 to be a non-Ranma character in Duel mode
(player-vs-player). See the next hint if you want to be the same character
as your opponent (in either mode), though....

Playing as the Same Character as your opponent - the person on Controller
1 must hold down L and R (boy, that sounds familiar) when you hit a button
to start the match. If you don't do this, the game will beep at you as
if your choice of match-up was illegal.

Other Difficulty Levels - From the options screen, press L, then R, then
SELECT. There will now be two more difficulty levels you can scroll
through, in red text.  One seems just a bit harder than EASY, the other
just a bit easier than SUPER.

General Computer Advice - Play Ranma-chan. Half the characters are easily
defeatable by waiting in defensive crouch for them to jump in on you, then
quickly standing and doing your A-button special attack. (Genma, Ryouga,
and usually Shampoo). Defeat Kouchou by luring him into throwing a
pineapple and double-jumping over it (don't jumpkick him) to throw him.
Kunou is a sucker for repeated throws (throw him, rush over to him while
he's getting up and throw him again as he stands, repeat), all you have to
do is get in on him *one* time.


REN & STIMPY SHOW
=================
Level Select - When you first turn on the power, wait until the "Veediots"
logo starts to fade on the screen, then enter the code. On controller 1,
press L, R, A, L, R, L, B, R, then X before the "Veediots" logo is completly
formed. Select the level that you want to start on, then press START to
begin.


RIVAL TURF
==========
Change character names - first, you have to play through the first level
and get the high score of that game.  When you are asked to enter your
name, enter CHRCONF as your name and you will be brought to the character
configuration screen that will allow you to alter the names of the
characters in the game.  Once you are finished, just press START for a game
with your new characters.

Secret Warp Trick - There is a secret warp in Rival Turf that will bring you
to the end of level 4 to face the boss! To do this, you MUST have 30 or more
defeated enemies, represented by small heads that appear above your energy
meter. Each time you have defeated an enemy, a head appears. The number 10
represents 10 enemies. Once you get to the part of the fourth level where
there is a door, press UP at the first door to go into it. If you do not
have 30 or more enemies shown at the top of the screen when you get to this
point, it will not work. Be caraful! Once you continue your game after you
lose your last life, the defeated enemies will be gone and you will have
to gain enough of to make the trick work at that part of the fourth stage.


ROCK 'N' ROLL RACING
====================
Get to Planet Inferno Instantly - At the Title screen choose the VS mode.
When choosing your planet, hold L, R and SELECT. You now will get the option
of choosing Planet Inferno.

Passwords - Select the password option and press Start, then select a one or
two player mode. Enter password.

        Drakonis -   !B!R  T5C3  X5PT
        Bogmire -    7JM8  QQCB  9SPS
        New Mojave - 1FQ8  R5CL  9KK2
        Nko -        V2L8  14BV  92K!
        Inferno -    XWC7  HZB5  5TJ!


ROCKETEER
=========
Stage Select - When the title screen appears, showing the Rocketeer in the
heroic pose, key in the following code: L, R, L, R, Down. You'll hear a
metalic sound. After you select the number of players that will participate,
the Select Starting Round screen will appear. That is your cue to skip to
any of the game's eight stages.


ROCKY RODENT
============
Unlimited Continues - Do this code quicky because the timing is critical. At
the Title screen, press Start. While Rocky runs across the screen, put in
this code as fast as you can. Y, A, Right button, A, B, A. The screen will
fade out and you will see a new options screen. Place the cursor on Continues
and move it to "/" for an unlimited number.


ROGER CLEMENS MVP BASEBALL
==========================
Automatically Win Pennant - Enter this password on the designated screen to
effortless win the pennant: LZFMJY RBZVJS FY7WFX 6CBBN5. You will be the
Minnesota Hounds, 33 games ahead of the opposition, and automatically win the
pennant.


RUSHING BEAT
============
Creating Better Characters - If existing characters are a little too dull for
you, enter your name on the high-score table as CHRCONF to enter the 
character configuration screen.


SHADOWRUN
=========
Learning Spells - You learn special spells from H'oochin-ikwa, the Dog Spirit
who hangs out in the third warehouse at the Docks. You first mmet the Dog 
Spirit in the Alley near the Town Square of the first area, and you'll learn
your first spell, Heal, when you've collected the Magic Fetish, the Dog
Collar and the Leaves. You'll get the collar from the barking dog you free
from the park near the Alley, the Magic Fetish from the Shaman you revive in
the Graveyard Tomb, and the Leaves from Kitsune, the singer at the Jagged
Nails Club. Return to visit the Dog Spirit to learn new spells when you've
recovered the other items it requests.

         THE DOG SPIRIT SPELLS

    HEAL: Dog Collar, Fetish, Leaves
    SUMMON SPIRIT: Dog Collar and Dog Tags
    POWERBALL: Meteoric Paperweight and Ghoul Bones
    FREEZE: Mermaid Scales and Octopus Ink
    ARMOR: Mermaid Scales and Serpent Scales
    INVISIBLITY: Fresh Water and Toxic Water

Defeating the King - You can either pay to leave the Caryards or challenge
the King in the Arena. Fight the other opponents, then, if you've built your
body to 6 or 7, take on the King. When your stamina is nearly gone, he'll run
off the screen to the right. Walk slowly after him but stop when half the
body is visible. He won't be able to fire at you, but you can shoot repeated-
ly to take him out and earn 4000 Nuyen and the right to exit the Caryards.

Deactivating the Cortex Bomb - Visit the Street Doc in Old Town and ask him
about the Datakack. He will examine you for 500 Nuyen. He sets off a Cortex
Bomb, which you have about 15 minutes to defuse. Take the Monorail to Daley
station, walk up, cros the street, then go right to the next office building.
Enter and talk to the secretary. She will show you in to see Dr. Maplethorpe,
who will defuse the bomb and repair your Datajack for 2000 Nuyen. He also
sells Cyberware.

Earning lots of Karma - A good, quick way to earn Karma is to attack the
Ghouls in the cellar of the Dark Blade Mansion. First, pick up the Bronze
Key from the bookshelf in the room on the right, then go back to the main
hallway. Enter the center door and continue down to the Bronze gate. Use the
key to open it. The cellar is crawling with Ghouls, so hurry to the first
coffin on your right and stand at the foot of it. Ghouls will continue to
emerge from the floor at the opposite end of the coffin, but they won't be
able to reach you because the coffin is in the way. Stand there where you're
safe and get rid of the Ghouls as they appear. You'll build up Karma points
very quickly.

Earning Cash Fast - After you defeat the Jester Spirit and pick it up, exit
through the Warp Door that appears in his room at the end of the fight. If 
youthen return to the Dark Blade Mansion and defeat him again, you'll earn 
another 5000 Nuyen. He'll be back any time you visit after exiting through
the Warp Door. Keep returning to the Jester's Spirit's Lair to build a big
bankroll.

Getting Rid of the Mermaids - After you defeat the Vampire in the Dark Blade
Mansion, return to the Wastelands Club. Talk to the Club Manager to learn
about Ice, then ask the Busy Man in the lower left corner of the club to
deliver a load to the Docks. When you return to the Docks after the Ice is
delivered, the Mermaids will be gone. You can now talk to the Boat Driver 
into taking you to Bremerton.

Defeat the Jester Spirit - Before you take on the Jester Spirit, talk to the
Vampire below the Dark Blade Mansion. When you threaten him twice with the
stake, he'll tell you that the Jester Spirit's true name is Laughlyn. Now go
battle the spirit. Keep attacking him until he says, "You are a fool to come
here. You are no match for the Jester." At this point, ask him about
Laughlyn, By doing so, you will capture him. Ask him about Drake next to get
the Volcano Key Word, which allows you to travel there. After defeating
Jester Spirit, you can pick him up and carry him as an item.


SIM EARTH
=========
Scenario Select - Normally you must complete each world in order. With this
code you can play any of eight scenarios at any time without having to finish
them in order. On the Title screen, press START to go to the Main Menu.
Select the Scenario command but don't press Start. Hold the L, R, and Y
buttons, then press the A button to go to the Stage Select screen. Choose
any of eight scenarios and press the Start Button to begin playing.


SIMCITY
=======
Bonus Gift Trick - Pick a land with plenty of water in it, but do not pick
an island.  Make sure you pick a land with water near the middle.  Now,
create roads, find the middle of the land and make a cross with these roads
all the way to the edge of the map of you land.  Do not connect the cross
in the middle of the water, or the trick will not work.  Once you make a
cross with these roads near a body of water, you will be able to build
anywhere from two to five casinos or amusement parks!

More Maps - Select "Start New City" on the menu screen, then choose any map
number between 1 and 999.  "Ok" the map you want. Go into the map and
choose the "Go to Menu" icon at the top of the screen.  Do NOT save this.
Choose "Start New City" again on the menu screen.  Wait, and the same map
that you chose earlier will turn out to be a different map with the same
number!  This works all the way from map 1 to 999, giving you a total for
1998 instead of the regular 999.

Raise Your Treasury to $999,999.00 - Get into a situation where your cash is
near zero and you cannot give 100% to the Transit, Police and Fire 
Departments, then do the following   procedure only WHEN THE TAX SCREEN 
APPEARS AT THE END OF THE FISCAL YEAR!

  1. Hold the LEFT and RIGHT Buttons on the top of the controller
     DO NOT RELEASE EITHER BUTTON UNTIL THE PROCEDURE IS COMPLETE
  2. Select "Go with these figures"
  3. Exit back to the Building Screen
  4. Select the Taxes Menu
  5. Increase Transit, Police and Fire to 100%, bringing your cash
     flow to a negative number
  6. Select "Go with these figures"
  7. Return to Building Screen
  8. When you release the LEFT and RIGHT buttons the cash amount will
     change to 999999

Bingo!  A million bucks to work with.  You can almost never use it all up.
But if you do run out of money just repeat the procedure. It works every time.

One word of advice.  Do not use the procedure until you have acquired
the Bank.  The Commercial Zones which surround a Bank usually become
C-Tops quickly, so having the Bank is worth the wait.  The Bank is
acquired when your have a population of 10000 people and less than $2000, 
if I recall properly.  What I do is play normally until I acquire the 
Bank, then build Police or Fire Stations until I run out of money.  Then
wait for the fiscal year to end and do the procedure.

Please note that this procedure only seems to work at the end of the
fiscal year and the tax screen must come up automatically or is does not
work.

More Money - The first step is to spend all of your cash before the end of
the year. The city's account will have to be completely empty, and at least
some of the money will have to be spent on something that requires funding.
When the tax screen appears at the year's end, press and hold the L Button.
Then while you are still holding the L button, go back to the main game and
access the tax screen again. You'll notice the message "Go With The Figures"
has changed to Gro With The Figures". Raise all your funding levels to 100%
and exit the screen. When you release the L Button and your citizens attempt
to spend any money, your account will rise to an amazing $999,999! That will
be enough money to build your dreaam city.

Down Sizing - Airports, Harbors and Stadiums take up a lot of room. There is
a way to decrease the size of these public facilities without decreasing 
their effectiveness. When you see an airplane flying over an Airport, Harbor
or Stadium, quickly select the disaster icon and choose an airplane crash.
The plane will go down on the targeted building and the fire will burn most
of it to ashes. As long as one small section of the building remains intact,
the facility will continue to be as effective as it was in the orginal form.

Free Coverage - Whenever you load a saved game, the fire, police and
transportation departments give you a break by requesting no funds until the
beginning of the next game year. You can take advantage of this situation
by using your funds for expansion, rather than maintenance. As soon as you
have worked out your budget at the end of every year, save your game, then
immediately reload it so you can continue playing. When you click on your
Tax Icon, you will see that your police, fire and transportation coverage
will be taken care of. Thus you can lower your tax rate and more people will
flock to your city.

BONUSES - What follows is the gifts and the conditions that you must meet
to recieve them. You are awarded the mayor's house once your village has
developed into a town of 2000 citizens.

Bank - The Sim City Savings & Loan is offered to you after you have a full-
fledged city of 10,000 citizens and less than $2000 in your city treasury.
You can borrow $10,000 from the bank and pay off your loan over a 21 year
period. By the way, even if you bulldoze the bank, you still have to pay off
the loan.
Zoo - The children of your city will have a place to view exotic wildlife
once you have a population of over 10,000 and you build a stadium. You will
be offered another zoo when you have built three stadiums.
Police and Fire HQ - You'll be rewarded with special crime or fire fighting
centers when you have built six police stations or six fire stations. These
facilities provide better protection over a wider area. You can have a maximum
of three each of these buildings.
Windmill - When 150 zones in your city are developed, your sister city in
Holland sends you a windmill which will promote growth wherever it's placed.
Another windmill will be sent when 500 zones are developed.
Library - A library will be added to your city once three schools have been
built. You can promote the construction of schools by creating nice, well
maintained residential neighborhoods.
Large Park - Each large park (as many as three) is offered to your city with
an additional construction of 300 park spaces.
Railroad Station - When you lay 50 sections of track, you will be able to set
up a station to manage the comings and goings of your busy rail lines.
Another will be offered once 200 sections of track are laid.
Expo - There is nothing that helps put your city on the map more than an
international exposition. If you have a capitol (50,000 citizens, an airport,
and a harbor, you'll be offered an opportunity to hold an expo in your city.
Fountain - You'll be offered a fountain to commemorrate the 50th year of
your city. It will help increase property values in the immediate area.
Landfill - When space begins to get tight and you have nowhere to expand, you
will be periodically rewarded with zone-sized sections of landfill. These
occur when you have 150, 100, 50 and 30 zones that are undeveloped. 

Erase Saved Data - When you complete one of the scenarios in SimCity, a 
large X is placed across the scenario. You can erase these X's. On Controller
1 hold B, L, R, Select and Start all at the same time. This code will also
erase all the saved games that are on file.


SIM EARTH
=========
Sound Test & See Game Ending - On the Title Screen, hold down the L and R
buttons, then press Start to make the Test Menu appear. From this menu you
can choose to see the ending, hear the Sound Test, or view the Gaia List.


SKULJAGGER
==========
Clues On-Line - Wit's name is actually R.L. Wright and is also a code name
for a sequence of commands to do on the conroller. When you see the island
and the text at the start of each chapter, press the following buttons in
this order: R button, L button, R button. A secret text paragraph will be
revealed that will give you clues for certain levels.

Level Passwords:
     1 - cruel man cruel bird
     2 - claw is mean dock

Secret Ending - This game contains numerous hidden areas so it is best to
explore everywhere. There is a secret exit in Chapter 1, Part 1. From the
beginning of the chapter, work your way to the right until you get to the
end of the second set of green cliffs. Jump onto the rising platform and
ride it up to the next platform. Ride the second platform all the way to the
top of the cliff and jump to the left. Work your way left until you see a
box down in a hole. When you pick up the box, you will enter the Secret Zone
that will lead you to a second exit.

Fantasy Zone - After you have found the Secret Zone described above, you will
be able to find the Fantasy Zone that is filled with emeralds, From the
beginning of the Secret Zone work your way right until you find the barrel
next to a danger sign. Stand next to the barrel and hold down the Y button to
pick it up and carry it. Work your way to the right holding the barrel and
throw it at the first Black-Mask that you see. When you hit him you will be
warped into the Fantasy ZZone.

Hidden Areas in Chapter 3 Area 1:
Fantasy Zone 1 - From Start, walk right until you find a rock next to the
coconut on the ground. Stand between them and press DOWN to enter the Fantasy
Zone.
Fantasy Zone 2 - Towards the end of 3-1, look for a statue with the cherry
in the middle of it. Stand beneath the cherry and press UP six times to enter
the second Fantasy Zone.
Secret Area - After the first set of rock platforms, look for a coconut in a
tree. Break open the coconut and pick up the Sea-grape Bubble Gum. Use the
bubble gum to bounce up to the hidden platform above. Press the Y button to
pick up the rock and you will find the Secret Exit.
Fantasy Zone 3 - In the Secret Area, find the Snap-cherry Bubble Gum and use
it to fly to the platform above. When you jump onto the far right platform,
you will enter the Fantasy Zone.

Hidden Area in Chapter 3 Area 2:
Fantasy Zone - From Start, work your way right until you see two white 
pillars. Stand on the barrel and shoot the right pillar with 7 power balls
to enter the Fantasy Zone.

Hidden Area in Chapter 3 Area 3:
Fantasy Zone - From Start, work your way up the piers until you see a coconut
on top of a barrel. Stand to the right of the barrel and press Up 2 times to
enter the Fantasy Zone.


SMART BALL (Jerry Boy)
======================
Level Jump - Once the title screen appears, wait for it to tell you to push
the START button. Next enter the code as follows: UP, UP, DOWN, DOWN, LEFT,
RIGHT, LEFT, RIGHT, B, A, SELECT and then START. Now instead of having to 
start on level 1-A, you can start anywhere up to level 4-A.


SONIC BLASTMAN
==============
Harder Levels - Hold the L and R buttons and press START while on the title
screen. You will hear a scream if  you have done it correctly. Now go to the
Options screen and cycle through the difficulty levels. There is now one
marked Very Hard.

Level Select - Select the Option Screen and choose Music. Change the music
numbers to the number of the stage that you want to play. Then press and hold
down Select, press button L, button R (two times), button L, and START. After
a few seconds, you'll warp directly to the level of your choice. If you
choose HIT as your music number, you can play any bonus stage. If you choose
BOSS as your music number, you can play any of the bosses.


SOUL BLAZER
===========
Defeat the Metallic Boss in the Painting in Area 1 -
You must defeat him without having the Zantetsu (anti-metal) sword. It can
be done -- it's just very time-consuming.  Lure him to the left, then walk
up the central ramp and hit him once as he approaches you (stay at the top
of the ramp, don't touch the platform he's confined to). Then rush back down
the ramp and lure him over to the left again. It's boring, but it works.

Location of the Master's 8 Emblems:

  Emblem A:  Use the ZANTETSU sword to kill all the metal creatures in the
             Painting in Area 1. You'll release some ivy that leads to an
             area containing the Emblem.  (walk around)
  Emblem B:  Once the soul of the man who "knows everything about Castle
             Magridd" joins you, go back into the Torture Chamber section
             of Area 6, and look around for invisible chests. One of them
             contains the Emblem.
  Emblem C:  In Area 2, the right-hand squirrel in the right-hand tree
             (the tree with the 'hungry' squirrel) will give you the Emblem.
  Emblem D:  In Area 3, you will free a sleeping dolphin who appears in the
             prison area (where Lue is being held captive). Use the Dream
             Rod on him, then equip the Great Pearl and talk to him while
             you're in his dream. Step on the monster lair he was standing
             on in the dream. Back in the real world, you should find a path
             on the west side of the area just before the final boss.  The
             path leads to an area with 4 chests, one of which contains the
             Emblem.
  Emblem E:  In Area 4, you will free a snail, into a room that doesn't
             seem to have any entrances. It has a hidden passage (it looks
             like rock, but you can walk through it) leading into it.
             From your blue transport square in the 'town', try to walk into
             the wall to the southwest of you. You'll find the path, if you
             have freed the snail. He'll give you the Emblem.
  Emblem F:  You'll find a sleeping mushroom in Area 4 (inside the punishment
             room).  Make note of where he's standing in his dream (use the
             Dream Rod). Then go back to that spot in the real world, and
             you'll find the Emblem. (It's in the action area just before
             the Boss).
  Emblem G:  In Area 5, on the first floor of Leo's house, there is a room
             in the southwest corner containing a dresser, a plant, and a
             cat. Push the dresser to the west, the Emblem is underneath.
             (I have no idea how you were supposed to realize this -- I called
             Nintendo and asked them.)
  Emblem H:  In Area 6, when you free the guard that causes the castle to be
             rebuilt (along the northern edge of the town), the Emblem will
             appear along the outer wall of the castle. From your blue
             transport square, just walk outside and go west.

Location of the three Red-Hot items for summoning the Phoenix:

  Red-Hot Ball  :  In Area 7 (the Evil World), it's inside a treasure chest.
                   You can only reach the treasure chest via the transport
                   squares -- when you've gone far enough to see the chest
                   in question, the transport square will appear, and you'll
                   be able to get to it from the temple screen.
  Red-Hot Mirror:  When you go back to Area 2 with the SPIRIT Sword and kill
                   all the floating yellow balls in the Light Temple, you'll
                   free a bird, who will appear to the west of the restaurant.
                   (You'll free more than one bird.)  When you talk to him,
                   he'll give you the Mirror.
  Red-Hot Stick :  When you go back to Area 3 with the ZANTETSU Sword and
                   kill the metal gorillas on Dorean (the volcanic island),
                   you'll free a Mermaid.  Go back and talk to her, and she'll
                   give you the Stick.

The Ending for the game continues after the end of the credits.  Wait for
about 20 seconds, and it should continue.

Extra Points: You can get a lot of XPs in the World of Evil by going to the 
transporter field that connects the next-to-last and last parts of it, 
equipping the Soul Armor, Soul Blade, and Phoenix magic, and going back and 
forth between the two sections, killing the three rotating metal walls on the
last part, then entering the red transporter square to return to the previous
section, re-entering it to return to the final section, and killing the metal
walls over again.  Repeat as desired -- they're worth 4000 xps each.


SPACE FOOTBALL
==============
Level Passwords - By pressing SELECT at the title screen and then pressing 
SELECT when the option screen shows, you can access the password screen.

                  9 - 736725    17 - 626631    25 - 377493
   2 - 246860    10 - 876963    18 - 872669    26 - 993201
   3 - 402713    11 - 884887    19 - 349583    27 - 037362
   4 - 312171    12 - 497998    20 - 668227    28 - 725375
   5 - 346312    13 - 832115    21 - 175845    29 - 578456
   6 - 373243    14 - 955306    22 - 121915    30 - 599544
   7 - 650665    15 - 274443    23 - 644028    31 - 802775
   8 - 449357    16 - 487735    24 - 845684    32 - 511588

Super Difficulty Level - To get a very difficult level of play, press SELECT
at the title screen. The options menu will appear. Now hold LEFT and DOWN on
the control pad, and then press and hold the L button and R button. With all
these held, press the SELECT button. Your car will trun grey in color. This
indicates the trick worked. You will now notice that your opponents are
smarter.


SPACE MEGAFORCE
===============
Difficulty Indicator - The last digit of the score in Space Megaforce is
usually a "0" because all of the score values are multiples of 10. You can
change that and use the last digit as an indicator of dangers to come, by
entering a quick code on the title screen. Press the Select Button twice and
hold it. The cursor should be pointing to the Options entry. Then press the
Start Button to enter the Options screen. This slight maneuver will cause a 
change in the game. When you exit the Options screen and begin the game, the
last digit of the score will be "0" as always. When you get into trickier
territory, the digit will change, indicating the level of danger in the areas
ahead. A "0" signifies the easiest area and a "7" marks the most difficult 
areas.


SPANKEY'S QUEST
===============
Level Codes - Go to the title screen and choose the password option. Enter
the following codes to advance to higher levels:

           1 - 000       4 - 116
           2 - 732       5 - 988
           3 - 354       6 - 470


SPIDERMAN & THE X-MEN
=====================
Extra Heros - After you have sucessfully passed the first Spider-Man Stage, 
you can choose any of five stages to play next. In the Gambit Stage, you will
gain an extra life each time you collect 100 stars. To build up your stars 
quickly, work your way through the stage until you find the fourth green
globe. Position Gambit just to the left of the green globe, and jump over it,
off the screen. If you land back to the spot you first jumped from without
touching the globe, you will gain approximately 40 stars. If you continue
jumping off the screen, you should be able to build 10 1-Ups before the giant
spiked wheel catches up with you. If you don't finish the Gambit stage until
last, you can return and build 99 extra heros as often as you need.


SPINDIZZY WORLDS
================

Level Codes:  Beginner: lv?8A?8t
              Pak Attack: lv?oCP?3
              Tripat: lv?10c?8m
              Ball Race: Dv?16hHfx
              Frigia: HvdsC3?R
              Grass Hopper: Bv?JaBm3
              The Obelisk Run: Ev5LQV3Q
              The Grass Maze: BR7JaE0a
              Buxton Cat: lmSTJ9?W
              Sandy Island: lmQUKN!1
              Roller-ama: Cn2AUAeP
              Water Works: KoBAK32o
              Misdirection: lmAQC9eZ
              Castle Quest: Bq6AlCFz
              Pyramidea: ikAABNdW
              Water World: PgAEaaBn
              Canal Side: PgAFyaCA
              Radima: NgACYkiH
              Torture: ikAAAoJc


STAR FOX
========
Secret Twin Blasters - You can get your laser weapon powered up to Twin
Blasters, which doubles your fire power, by doing the following:

Stage 1 - All 3 levels: At the beginning of the game you may have noticed
several archways along the ground. If you successfully fly through all of
the archways, the Twin Blasters will appear inside the largest archway. If
you get the Twin Blasters Power-Up, you will have it untiol you lose your
Arwing.
Stage 2 - Level 1: When you enter the Asteroid Belt there is another set of
Twin Blasters that you can find. Before you reach the grey Supply Rings
halfway through the stage, look for three gold asteroids that are in a tight
triangle formation. Fly your Arwing through the center of the triangle and
the Twin Blasters will appear on the other side. If you still have the Twin
Blasters from the first stage, you will receive the photon Twin Blasters,
a formidable weapon.

Black Hole - The Black Hole works as a warp to three other areas of the game.
The entrance can only be found in Stage 2 of Level 1, the Asteroid Belt.
Before you reach the midpoint Supply Rings, you will see three asteroid
groups. Each five asteroid group is made up of a spinning orange asteroid 
with two grey asteroids on each side. Aim for the orange one and wait until
it is almost upon you. At the last second fire your lasers and destroy it.
There are three sets of these asteroid groups. Destroy these also. You must
not be too far from the asteroid for the trick to work, if not you must start
over. After you shoot the third orange asteroid out of the third group, you
will encounter a grey laughing asteroid with a face on it (located slightly
to the left of mid screen). Aim for it and run into it or shoot it to reveal
the entrance. This will cause you to go into a strange warp. The inside of
the Black Hole is a space graveyard, full of enemy ships and Power-Ups. 
There are three exits that look like a yellow and grey six point triangle 
forming a circle. Just fly your ship through them. The first leads to Stage 4
Level 2; the second exit leads to Stage 4 - Level 3, and the third exit leads
to Stage 4 - Level 1. 

Secet Area - This secret area leads you to the secret ending of the game.
You can find the secret area while fighting in Stage 3-2, the Asteroid Belt.
Shoot the second giant asteroid on the right side of the screen until it
explodes, An egg flies out of it. Chase the egg, and when it hatches into a
bird, fly into the bird's claws. You will warp to Out of this Dimension area.
This area is filled with enemy paper airplanes and other vicious origami. You
may find it tricky to work past these enemies because of the flucuating
background. At the end of the nebula is the Giant Slot Machine. To find the
Secret Ending, shoot the arm of the slot machine until you hit the triple
seven jackpot.


STREET COMBAT
=============
Obtain 50 Lives - At the Title screen, move to the Options selection and
press Start. On the Option Mode screen, move the pointer to the Credit 
option. At this point, press the Select button ten times, Your credits will
suddenly be increased to 50! Exit this screen and start the game with 49
credits left at the bottom of the screen.


STREET FIGHTER 2
================
Character vs. Same Character - This produces a fair match. As the Capcom logo
fades in, press D, R, U, L, Y, B, X, A. Make sure to get the code in before 
the logo fades. You will hear a musical tone to let you know that you got it.
You will get a blue background instead of a black one. Now Select a two 
player game. Player one and two will be able to choose the same fighter. 
Press the Start button on either of the two controllers and the corresponding
character will change in color so you tell the fighters apart. Press the A
button on the other controller to confirm your character select and begin 
fighting.
NOTE: Nintendo Power says the code is Down, R, Up, L, Y, B.

Championship Colors Mode - After the 'Licensed by Nintendo' message
disappears from the screen, but before the music for the Capcom logo fade-in
finishes, enter the following sequence on Controller #1:
             Down, R, Up, L, Y, B
If you do it correctly, you'll hear the "character select" sound effect.
If you're playing on the Super Famicom version of the cartridge, you'll
need to include X, A on the end of the sequence. When you select a
character, if you use the Start button, you'll be in Championship Edition
colors, but will not have any Championship Edition special moves. If you
use a normal button to pick your character, you'll be your original (SF2)
color. This also allows two people to fight each other as the same
character, provided that one of you is in Championship Edition colors, and
the other is not.

Fight against Sheng Long (secret character)- To fight this mysterious Street
Fighter legend you must use Ryu throughout your entire game. You must not get
hit from the moment you begin until the final round with M. Bison. Once there
you must spar with M. Bison without hitting each other for TEN rounds. The 
tenth round is the final round and after the last draw game Sheng Long appears
and tosses M. Bison away! Now the timer is stuck at 99, so you are forced 
into a fight to the death! Sheng Long's powers are immense. His hyper dragon
punch is backed by the flaming fist. He throws fireballs faster than Sagat,
and he has a spin kick deadlier than Chun Li's. He does not pause for a 
second, and can attack immediately after throwing a fireball. Sheng Long can
even grab Ryu from the air and throw him to the turf! He is very strong and 
can perform the moves and attacks of each world warrior. If you just manage 
to beat him as i did, then you are in for a magnificent ending sequence. This
cheat also works on the arcade.


STREET FIGHTER 2 TURBO
======================
6 Faster Turbo Speeds - This trick will get you 6 faster turbo speeds for a
total of ten hyper speeds. Plug in controller 2. As soon as you turn on the
Super NES, wait for the Capcom logo to pass. Then as the huge word "TURBO" 
scrolls across the screen, take controller 2 and press DOWN, R button, UP,
L button, Y, B. You will now hear musical tones indicating that the trick 
worked. Now get to the Title screen indicating three choices: Turbo, Normal
and Option. Move the cursor next to Turbo and continously press RIGHT on the
control pad. You will now see that you can increase the stars past the
initial four, all the way to 10 stars.

Easy Path to a Great Ending - First you need to use the trick that turns off
all the special techniques. When the Capcom logo appears, press Down,
Button R, Up, Button L, Button Y and Button B. Set the difficulty to one
star, then play to the end of the game. You get to see a great ending with-
out all the hard work.

Special Move Select - With the following code you can try to defeat your
opponent without your best moves. When the game begins, select the Vs Battle.
After both players have picked out their favorite fighters, you will go to
the Stage Select screen. On Controller 2, press Down, R, Up, L, Y and B. On
the new screen you will be able to shut off the fighters' special moves.


SUPER ADVENTURE ISLAND
======================
Stage Select Code - When the title screen first appears, press Start. Wait
for the title screen to come back and then enter the Stage Select Code by
pressing and holding L, Right, X and Start. You can choose any of five
rounds.

There are many places where you may not have a weapon and a group of enemies
will appear. If you have time, just move back to the left until the enemy
disappears. Now you can continue with no enemy threat.


SUPER BASES LOADED
==================
Trick Baseball - Although this trick doesn't affect the play of the game, it 
is a neat trick that you can do on the title screen. On Controller 1, hold
down either the R or the L Button then press Reset on the Super NES. When the
credits begin, you can change the direction of the baseball by pressing any
direction on the control pad.


SUPER BATTLETANK
================
Super Bullets - There is a way to destroy your enemies with only one of your
machine gun shots. To do this, start the game and go to a place that you can
confront an enemy. Once you have an enemy in your sights, switch your weapon
to machine guns and start shooting. Once your target is hit, pause the game.
The target should be still be taking hits and will blow up. Timing is 
critical!


SUPER BOMBERMAN
===============
Micro Bombermn - This password will allow you to play the game with special
mini-Bomberman. The smaller character will have all the same abilities as
his lrger counterpart, but is harder to see. Enter 5656 as your password
at the beginning of the game.


SUPER BOWLING
=============
The Perfect Game: This trick will allow you to strike every time and make 
your way to a perfect game! To do it, you must first pick a male right-handed
bowler give him a 16 pound bowling ball, choose medium or high oil on the 
lane, and set difficulty on normal. When you go into the game itself, move 
your bowler all the way to the right side of the screen. Move the pointer 
three taps to the left with the top L-Button. While the curve meter is going
back and forth, stop it on the red arrows, or all the way to the far left. 
Once the power meter appears, stop the meter when the brackets are the 
furthest apart (or when the meter is at full power). When you let go of the 
ball, it will curve to the left and knock every of the pins down for a strike.
Repeat this throughout your whole game and you'll end up with perfect 300 
point play!


SUPER BUSTER BROTHERS                                                     
=====================
Level Select - At the title screen press START. You will now see a screen
that says "Select Game" at the top. At this screen, press these buttons in
this order: L button, R button, R button, UP, DOWN. Once you do this a
number will appear in the middle of the screen. This is the level number that
you will begin with when you press the START button. Use the control pad to
change the number to the level of your choice.


SUPER CONFLICT
==============
Hasty Retreat - When you are playing the game, press the Start Button to
bring up the menu. Select the Prefrences option and press the A button. Set
the Combat Mode to Long and return to the game. When the enemy attacks you,
pump the R button as fast as you can to retreat. If you hit the button fast
enough, you will avoid damage 90% of the time.

Stage Select - Get to the Level and Scenario map with the Jeep. From any
position on the screen, press and hold button B and the top L button
simultanously. Then press and hold X and Y, Now release X (still holding
B, L and Y) and then press it again. Release all buttons. Now every time
you press B and L together, the next area of play on the map will open up.
This will allow you to play any stage in the game without going through the
previous battles.


SUPER DOUBLE DRAGON
===================
Unlimited Continues - Press the START button on controller 1 to access the
Mode Select screen. Press the SELECT button to choose two players in Mode A.
If you choose Mode B, you can have some fun beating up your friend, but each
player will lose additional energy.
In the two player game, play until there is one credit left for each player.
If one of the players has more credits than the other, let that player get
down to 1 credit. When asked to continue, press START simultanously on both
controllers. Once you do this, the game will continue as normal, but when
you lose your lives and are asked to continue again, you will notice that
your continues have jumped to 7. If you repeat this process again you will
aquire 7 more credits to continue. Now you can beat the final boss and
complete the game. 


SUPER EARTH DEFENSE FORCE
=========================
Invincibility Code - During play press START to pause the game and then
press A, B, X, Y, L and R, then Up, Dn, Left, Right on the directional pad.
This has to be done at the beginning of each stage.

Weird Scrolling Title - Plug the 2nd controller.  Before you turn on the
SNES, hold the 2nd control pad in the UP position and hold START at the
same time. You will see the title scroll in a different manner than normal.


SUPER EMPIRE STRIKES BACK
=========================
Level Passwords:
                  03: WDWDWB     14: NCCGSP
                  04: CSPTNP     15: GLTTDJ
                  05: NSRSCC     17: GJBHNF
                  06: WFFBJTB    18: MCDGRJ
                  07: BHRDHL     19: PGPNMG
                  08: HMGPWJ     20: NGMSJB
                  09: LDGLTJ     21: RLMSJB
                  10: LLJFBG     22: MBRCGB
                  12: WLJWDN     23: SWPMSS
                  13: WBWHRW

Another source gives these passwords:
               
                  01: SSFJNP     07: TNPSPL
                  02: JRGRTD     08: SHRBLW
                  03: MDBNMR     09: LNGPNN
                  04: HDPPLL     10: FSFMSR
                  05: WWBGHF     11: HPLSHJ
                  06: PGBNBH

Nintendo Power magazine reveals the following level passwords:

          Rebel Base -   WLJWDN
          Dagobah -      PGPNMG
          Cloud City -   NCDGRJ
          Final Battle - NSRSCL


SUPER FOOTBALL
==============
	LEVEL CODES:
	
		Level Code     Level Code
		=========================
		02   246860    17   626631
		03   402713    18   872669
		04   312171    19   349583
		05   346312    20   668227
		06   373243    21   175845
		07   650665    22   121915
		08   449357    23   644028
		09   736725    24   845684
		10   876963    25   377493
		11   884887    26   993201
		12   497998    27   037362
		13   832115    28   725375
		14   955306    29   578456
		15   274443    30   599544
		16   487735    31   802775
		17   626631    32   511588


SUPER GHOULS AND GHOSTS
=======================
Stage Select and Sound Test - Make sure both controllers are plugged in.
Go to the option screen and move the cursor to the EXIT. Now instead of
exiting, hold button L and START simulataneously on the 2nd controller and
press START on the 1st.  You will find yourself on a special screen which
you can select stages, area, sound effects and music.

Magic & Weapons - The power of Arthur's weapons, not counting the Godess
Bracelet, will be increased if he is wearing Bronze or Golden Armor. To
access the magical properties of each weapon, Arthur must be wearing the
Golden Armor.
To use his arsenal of magic spells, he must be wearing the Golden Armor. The
type of magic which Arthur can use depends on the weapon that he is carrying.
The magic spell available will be indicated in a box at the top center of the
screen. To use the magic spell, you must press and hold your Fire Button
until the spell apears in the box. Release the button to cast your spell.

Spells:
  
  Seek -        The crossbow, when used magically, will unearth all treasure 
                chests in the area.
  Lightning -   A giant burst of energy is emitted from the Hefty Axe and 
                fries enemies in all directions.
  Thunder -     Summon three bolts of lightning to strike.
  Shield -      The Magic Torch will surround and protect Arthur with three 
                glowing orbs.
  Nuclear -     The most powerful magic. The Shuriken cust loose a huge 
                nuclear explosion.
  Fire Dragon - The Magic Dagger enables Arthur to summon a fire dragon to
                move across the land.
  Tornado -     Twin tornados twist out of the Magic Scythe to demolish all
                enemies in Arthur's path.


SUPER JAMES POND
================
Secret Room - To find the Secret Room, go all the way to the right of the
screen, jumping over doors along the way. When you reach the last tower, jump
up the small platforms leading to the roof, and then run left on the roof all
the way until you go inside the tower itself. You will go down stairs to the
secret room.


SUPER MARIO KART
================
Drive in the Dark - First, you must choose a 2 player game and enter Battle
Mode. Choose your players and enter the game. When a player is down to the
last balloon, have him press and hold the B button. Keep holding this, and
when the last balloon has burst, you can still drive even though you lost.

Mini Kart Racer - When you are racing in the Mario Kart GP mode of this game,
you can shrink and slow down the oposing racers using the Lightning Bolt. You
can also shrink your character and race against a field of giant racers. This
code can only be entered when you are racing on one of the Mario Kart GP 
circuits. At the beginning of the Mario Kart GP, on the Character Select 
screen, press and hold the Y button then press the A button. Your character
will shrink in size to less than half. The mini racer handles better than its
normal counterpart, but runs the risk of being squashed by the other giant
racers. When you are squashed, you will automatically go back to last place
and lose most of your coins.

Speed Boost Start - Start a game and go into any race. When Lakitu floats 
down with the starting lights, wait until the first one flashes and makes a 
beep. Now, timing is very critical. After the first beep, press and hold the
B-Button. After all of the lights have gone, you will boost ahead of your 
opponents as if you had used a mushroom. Keep trying if it doesn't work the 
first time.

Secret Class - If you are an accomplished driver, you can climb into a bigger-
than-before racer by revealing the 150cc Class. After you win the gold Cup in
the three standard circuits (Mushroom Cup, Flower Cup, and Star Cup) in the
100cc class, you will be able to join the race for the 100cc Special Cup. 
After the awards ceremony, you'll b able to challenge the other Mario Kart
racers in the very competitive 150cc Class.

Extra Credits - If you don't finish the race within the top four places, you
will need to use a Credit to race again. You start the game with only three
credits, but if you finish three races in the exact same position, you will
earn an extra credit.

Shortcut to Finish Line - On the Mario Circuit 2 course (last course in the
Mushroom Cup), get a mushroom.  As you approach the jump, use the mushroom.
This will give you some added speed as you hit the jump.  Pull hard to the 
left as you go over the jump.  If you timed it right, your racer will go 
flying off the screen and land right in front of the finish line.

Special Cup Course - For a real challenge you can head straight for the
Special Cup course. Select the time trial then highlight the Mushroom Cup
option on the top-left then press L, R, L, R, L, L, R, R and A. You should
now have five more courses to choose from.


SUPER MARIO ALL-STARS
=====================
Warps for Super Mario Bros: The Lost Levels

Warp 1-2 to World 2 - Find this at level 1-2 where Mario can jump onto the
stairway of bricks. Run along the top and jump across to the warp.

Warp 1-2 to World 3 - Look for a special brick (located in the high brickwork
between an upright pipe and a stairway of bricks. There will be a small 
platform slightly below and to the left of it.) Jump and it will reveal a 
vine. Climb the vine and go right to find the hidden warp.

Warp 1-2 to World 4 - From the top of the bricks, fall into the smaller of
and left of two pipes and go in. Go right until the lava. Reveal the hidden
blocks to get to the warp.

Warp 3-1 to World 1 - Use the spring and the jump button to propel Mario
over the flag, past the next entrance and to the world 1 warp zone.

Warp 5-1 to World 6 - Find a pipe with a bonus mushroom in it to make Mario
big. There are two platforms (moving?) and to right of the top one is a
small block that triggers a hidden vine, Go right for the warp.

Warp 5-2 to World 7 - Jump across the tree elevating platforms to the top of
the bricks. Run and jump all the way across to get to the warp zone.

Warp 5-2 to World 8 - Jump on the first rising platform and hit the block
that protrudes the closest on the left side. A vine will come out leading
you to the beginning of World 8.

Warp 8-1 to World 5 - Go down the smaller (left) of two pipes. Swim through
the water and go through the pipe on the right. You'll get the warp to 5.

Whistle Warp - Start the game Super Mario Bros 3 and get to world 1-3. Find
the white block near the end of the level. Get on it and duck until you fall
into the background. Now run to the right and collect the Warp Whistle. After
you get out, press Start to save and quit. Go back to this stage. Repeat the
trick for all three warp whitsles.

Mutiple 1 Up Loop - Go into the first Super Mario Bros game and make your way
to World 3-1. Near the end of the stage, look for a pyramid with two turtles
walking down the blocks. Put Mario next to the bottom block of the pyramid.
Once the second turtle is moving down to that block, jump up to bounce on
the turtle multiple times.

Unlimited Hammer Bros Suits - In World 6, defeat levels 1 and 2. At this
point a Hammer Brother should be in easy access. Defeat him and get the
hammer. Go right to a pipe blocked by the rock. Break the rock with the
hammer. Enter Toad's house and get the Hammer Bros. Suit.  Return to the
map, then press Start and choose "Save and Quit". Go back into the game and
choose the data you last saved. When you start again, enter the first pipe
near you. You will come out of the pipe where the rock used to be. Enter
Toad's house and get another suit. Repeat the process to get an unlimited
amount of suits.


SUPER MARIO WORLD
=================
Super Mario World Map:

         **********
         *MAIN MAP*
         **********


                                  P3---27---28---29---30---31---32---.
                                                                |    |
                                                  .---34---33   |    |
                                                  |    |    '---'    |
                                                  P4   |             | 
                                                       |             |
                                                      35             |
                          P3      23------.            |             |
                           |       |      |            |             |
                      *---20      21--.   24       *  .'             |
                           |       |  |   |        |  |              |
                           '---18--'  22  25       '--'              |
                                |         |                          |
                                |         26                         |
                                |         |                          |
                                |         P4                         |
                                |                            .--38---37---.
           14                   |                            |   |        |
            |                   |                           41---+-------39--40
        .--13--------15---.     |                            |   |        |
        |   |        |    |     |                           42   '---43---'
        |   |        |    16---17                            |        |
   12---9   10--.    '-P2                           *---45---'    46--' 
        |   |   |                                                  |
        |   |   |                                                  |
        '---8   11--P1                 To Valley Of    P5          |
            |   |                       Bowser Map      \  48-----47
            |   *                           |            \  |
            |                               |             \ |
            7-.                   P6  .----56              \|
              |                    |  |             .--.    +
     1        6                    |  |             |  |    |\
     |        |                    '--55       51---+--50--49 \  
     |      5-'                       |        |    |  |    |  |
     |      |                         53-------52   '--'    '--'
     2---3--4


     **********************                         ************
     *VALLEY OF BOWSER MAP*                         *STAR WORLD*
     **********************                         ************

  19----P2                                               *
  |                                                     / \
  P1                                                   /   \
      *----58   59                              *-----54   57-----*
      |    |    |                                \               /
      60---61   62                                \__36  *   68_/
      |    |    |                                    /   |    \
      63---64---65---66---To Main Map               /    67    \
                                                   /    /  \    \
                                                  *----'    '----*
     P6-------44---------P5
                                                    *********
                                                    *SPECIAL*
                                                    *********
                                         
                                                     *--76--75--74--73--.
   ********                                                             |
   *LEGEND*                                          *--69--70--71--72--'
   ********

   1- Yellow Switch Palace   31- Butter Bridge 2         61- #7 Larry's Castle
   2- Yoshi's Island 1       32- #4 Ludwig's Castle      62- Valley Fortress
   3- Yoshi's House          33- Cookie Mountain         63- Valley Of Bowser 3
   4- Yoshi's Island 2       34- Cheese Bridge           64- Valley Ghost House
   5- Yoshi's Island 3       35- Soda Lake               65- Valley Of Bowser 2
   6- Yoshi's Island 4       36- Star World 1            66- Valley Of Bowser 1
   7- #1 Iggy's Castle       37- Forest Of Illusion 1    67- Star World 5
   8- Donut Plains 1         38- Forest Ghost House      68- Star World 4
   9- Donut Plains 2         39- Forest Of Illusion 2    69- Gnarly
  10- Donut Secret 1         40- Blue Switch Palace      70- Tubular
  11- Donut Secret House     41- Forest Of Illusion 4    71- Way Cool
  12- Green Switch Palace    42- Forest Secret Area      72- Awesome
  13- Donut Ghost House      43- Forest Of Illusion 3    73- Groovy
  14- Top Secret             44- Chocolate Secret        74- Mondo
  15- Donut Plains 3         45- Forest Fortress         75- Outrageous
  16- Donut Plains 4         46- #5 Roy's Castle         76- Funky
  17- #2 Morton's Castle     47- Chocolate Island 1      * - Star Road
  18- Vanilla Dome 1         48- Chocolate Ghost House   P1..6- Pipes
  19- Donut Secret 2         49- Chocolate Island 2
  20- Vanilla Secret 1       50- Chocolate Island 3
  21- Vanilla Dome 2         51- Chocolate Fortress
  22- Red Switch Palace      52- Chocolate Island 4
  23- Vanilla Ghost House    53- Chocolate Island 5
  24- Vanilla Dome 3         54- Star World 2
  25- Vanilla Dome 4         55- #6 Wendy's Castle
  26- #3 Lemmy's Castle      56- Sunken Ghost Ship
  27- Vanilla Secret 2       57- Star World 3
  28- Vanilla Secret 3       58- Front Door
  29- Vanilla Fortress       59- Back Door
  30- Butter Bridge 1        60- Valley Of Bowser 4


This game is much larger than you might have imagined. Below is a chart of
the different sections in each world, and its exits both normal and secret:

COURSE               TYPE             EXIT LEADS TO...     SECRET EXIT TO...
============================================================================
*** YOSHI'S ISLAND ***
---------------------------------------------------------------------------
YOSHI'S ISLAND 1     FIELD            YELLOW SWITCH PALACE
YOSHI'S ISLAND 2     FIELD            YOSHI'S ISLAND 3
YOSHI'S ISLAND 3     OBSTACLE COURSE  YOSHI'S ISLAND 4
YOSHI'S ISLAND 4     OVER WATER       #1 IGGY'S CASTLE
YELLOW SWITCH PALACE SWITCH PALACE
#1 IGGY'S CASTLE     CASTLE           DONUT PLAINS
----------------------------------------------------------------------------
*** DONUT PLAINS ***
----------------------------------------------------------------------------
DONUT PLAINS 1       FIELD            DONUT PLAINS 2       DONUT SECRET 1
DONUT PLAINS 2       UNDERGROUND      DONUT GHOST HOUSE   GREEN SWITCH PALACE
GREEN SWITCH PALACE  SWITCH PALACE
DONUT GHOST HOUSE    GHOST HOUSE      DONUT PLAINS 3       TOP SECRET AREA
TOP SECRET AREA      BONUS
DONUT PLAINS 3       OBSTACLE COURSE  DONUT PLAINS 4
DONUT PLAINS 4       FIELD            #2 MORTON'S CASTLE
DONUT SECRET 1       UNDERWATER       DONUT GHOST HOUSE    DONUT SECRET HOUSE
DONUT SECRET HOUSE   GHOST HOUSE      DONUT SECRET 2       STAR ROAD (1)
DONUT SECRET 2       UNDERGROUND(ICE) DONUT PLAINS 3
#2 MORTON'S CASTLE   CASTLE           VANILLA DOME 1
----------------------------------------------------------------------------
*** VANILLA DOME ***
----------------------------------------------------------------------------
VANILLA DOME 1       UNDERGROUND      VANILLA DOME 2       RED SWITCH PALACE
VANILLA DOME 2       UNDERWATER       VANILLA GHOST HOUSE
RED SWITCH PALACE    SWITCH PALACE    
VANILLA GHOST HOUSE  GHOST HOUSE      VANILLA DOME 3
VANILLA DOME 3       UNDERGROUND      VANILLA DOME 4
VANILLA DOME 4       OBSTACLE COURSE  #3 LEMMY'S CASTLE
#3 LEMMY'S CASTLE    CASTLE           CHEESE BRIDGE AREA
VANILLA SECRET 1     UNDERGROUND      VANILLA SECRET 2     STAR ROAD (2)
VANILLA SECRET 2     FIELD            VANILLA SECRET 3
VANILLA SECRET 3     OVER WATER       VANILLA FORTRESS
VANILLA FORTRESS     FORTRESS         BUTTER BRIDGE 1
----------------------------------------------------------------------------
*** TWIN BRIDGES ***
----------------------------------------------------------------------------
CHEESE BRIDGE AREA   OBSTACLE COURSE  COOKIE MOUNTAIN      SODA LAKE
SODA LAKE            UNDERWATER       STAR ROAD (3)
COOKI MOUNTAIN       FIELD            #4 LUDWIG'S CASTLE
BUTTER BRIDGE 1      OBSTACLE COURSE  BUTTER BRIDGE 2
BUTTER BRIDGE 2      OBSTACLE COURSE  #4 LUDWIG'S CASTLE
#4 LUDWIG'S CASTLE   CASTLE           FOREST OF ILLUSION 1
----------------------------------------------------------------------------
*** FOREST OF ILLUSION ***
----------------------------------------------------------------------------
FOREST OF ILLUSION 1 FIELD            FOREST OF ILLUSION 2 FOREST GHOST HOUSE
FOREST OF ILLUSION 2 UNDERWATER       FOREST OF ILLUSION 3 BLUE SWITCH PALACE
BLUE SWITCH PALACE   SWITCH PALACE    
FOREST OF ILLUSION 3 FIELD            FOREST GHOST HOUSE   #5 ROY'S CASTLE
FOREST GHOST HOUSE   GHOST HOUSE      FOREST OF ILLUSION 4 FOREST OF ILLUSON 1
FOREST OF ILLUSION 4 FIELD            FOREST OF ILLUSION 2 FOREST SECRET AREA
FOREST SECRET AREA   OBSTACLE COURSE  FOREST FORTRESS
FOREST FORTRESS      FORTRESS         STAR ROAD (4)
#5 ROY'S CASTLE      CASTLE           CHOCOLATE ISLAND 1
----------------------------------------------------------------------------
*** CHOCOLATE ISLAND ***
----------------------------------------------------------------------------
CHOCOLATE ISLAND 1   FIELD            CHOCO-GHOST HOUSE
CHOCO-GHOST HOUSE    GHOST HOUSE      CHOCOLATE ISLAND 2
CHOCOLATE ISLAND 2   OBSTACLE COURSE  CHOCOLATE ISLAND 3   CHOCOLATE SECRET
CHOCOLATE ISLAND 3   OBSTACLE COURSE  CHOCOLATE ISLAND 3   CHOCOLATE FORTRESS
CHOCOLATE FORTRESS   FORTRESS         CHOCOLATE ISLAND 4
CHOCOLATE ISLAND 4   UNDERGROUND      CHOCOLATE ISLAND 5
CHOCOLATE ISLAND 5   OBSTACLE COURSE  #6 WENDY'S CASTLE
CHOCOLATE SECRET     UNDERGROUND      #6 WENDY'S CASTLE
#6 WENDY'S CASTLE    CASTLE           SUNKEN GHOST SHIP
----------------------------------------------------------------------------
*** VALLEY OF BOWSER ***
----------------------------------------------------------------------------
SUNKEN GHOST SHIP    UNDERWATER       VALLEY OF BOWSER 1
VALLEY OF BOWSER 1   UNDERGROUND      VALLEY OF BOWSER 2
VALLEY OF BOWSER 2   UNDERGROUND      VALLEY GHOST HOUSE   VALLEY FORTRESS
VALLEY GHOST HOUSE   GHOST HOUSE      VALLEY OF BOWSER 3   #7 LARRY'S CASTLE
VALLEY OF BOWSER 3   OBSTACLE COURSE  VALLEY OF BOWSER 4
VALLEY OF BOWSER 4   UNDERGROUND      #7 LARRY'S CASTLE    STAR ROAD(5)
VALLEY FORTRESS      FORTRESS         BACK DOOR
#7 LARRY'S CASTLE    CASTLE           FRONT DOOR
BACK DOOR            CASTLE           END OF GAME
FRONT DOOR           CASTLE           END OF GAME
----------------------------------------------------------------------------
*** STAR WORLD ***
----------------------------------------------------------------------------
STAR WORLD 1         UNDERGROUND      STAR ROAD (1)        STAR ROAD (2)
STAR WORLD 2         UNDERWATER       STAR ROAD (2)        STAR ROAD (3)
STAR WORLD 3         FIELD            STAR ROAD (3)        STAR ROAD (4)
STAR WORLD 4         OBSTACLE COURSE  STAR ROAD (4)        STAR ROAD (5)
STAR WORLD 5         OBSTACLE COURSE  STAR ROAD (1)        STAR ROAD (6)
----------------------------------------------------------------------------
*** SPECIAL WORLD ***
----------------------------------------------------------------------------
GNARLY               OBSTACLE COURSE  TUBULAR
TUBULAR              OBSTACLE COURSE  WAY COOL
WAY COOL             OBSTACLE COURSE  AWESOME
AWESOME              FIELD (ICE)      GROOVY
GROOVY               FIELD            MONDO
MONDO                FIELD/UNDERWATER OUTRAGEOUS
OUTRAGEOUS           FIELD            FUNKY
FUNKY                FIELD            STAR ROAD (7)
----------------------------------------------------------------------------

Secret Exits - Each level in Super Mario World has an least one exit. Most
of the secret exits listed below will be marked with a key which Maio must
fit into a nearby keyhole.

DONUT PLAINS 1 to Donut Secret 1 - If Mario has completed the Green Switch
Palace, finding this secret exit will be no problem. There is a column of
Green Blocks near the end of Donut Plains 1. Hold the Y button and run right
up the Blocks to find the key and keyhole. If the Green Switch Palace has
not been tripped, Mario must have the Cape to fly up to the secret exit.

DONUT PLAINS 2 to The Green Switch Palace - Mario heads underground for
Donut Palains 2 which features automatic scrolling. Go up to the second green
pipe to reach a secret area. There is a Vine in the highest Block that will
take you to the key. Caped Mario can fly to the secret exit, but you may want
to grab the blue shell and toss it at the highest Block to trip the Vine.

DONUT GHOST HOUSE to the Top Secret Area - You must have Caped Mario to get
to this secret exit and Goal. Fly up and to the far left to find an opening.
Run right to the door. Don't forget to get the four 1-Ups.

DONUT SECRET 1 to the Donut Secret House - The keyhole in the underwater
Donut Secret 1 is in plain sight. But you will need to activate the P-Switch
and then hit the "?" Block to find the key.

DONUT SECRET HOUSE to Star Road (1) - Carry the P-Switch to the left of where
the Yellow Blocks and Yellow Door are. Activate the switch. Hit the Block 
above the Door and then climb the Vine that appears. The Blue Door will take
you to Big Boo's room. Avoid the Boo Buddies and hit Big Boo three times with
a Block to defeat him.

VANILLA DOME 1 to Vanilla Secret 1 - By dusting off the Red Switch Palace,
Mario will be able to find this secret exit with no problem. The Yellow Block
above the Red Blocks holds a Vine which Mario must climb to get to the secret
exit. If  Mario has Yoshi along with him, a double jump off of Yoshi's back
may get him up to the Vine if the Red Switch Palace has not been activated.

VANILLA SECRET 1 to Star Road (2) - There are two green pipes which extend
out of the left wall. The entrance to the secet area and secret Goal is
through the bottom pipe. Caped Mario can get to the pipe fairly easily.

CHEESE BRIDGE AREA to Soda Lake - Expert Mario pilots can sail Mario under
the first goal and back up to reach the second Goal which leads to Soda Lake.
Mario can also glide under the first Goal while riding Yoshi, then Spin Jump
off his back to save himself and run for the second Goal.

FOREST OF ILLUSION 1 to the Forest Ghost House - There is a "?" Block just
under the last horizontal log platform. Get the Balloon in the "?" Block and
float back to the left, going under the log platforms. Avoid the Koopa. Land
next to the keyhole. Jump and hit the "?" Block to locate the key. Make sure
you don't knock the key off the Block when you jump up to grab it.

FOREST OF ILLUSION 2 to the Blue Switch Palace - The key to the secret exit
that leads to the Blue Switch Palace is in a secret chamber on the other side
of a seemingly solid wall. There is a Yellow "!" Block next to the wall. The
secret area is at the bottom of the screen. Swim to the left to get the key.
Watch out for Rip Van Fish.

FOREST OF ILLUSION 2 to Roy's Castle - The tall green pipe near the end of
Forest of Illusion 3 will lead Mario to the secret exit area. Make sure that
you're Super, Fiery or Caped Mario when you enter the pipe. Break the Blocks
above the key using a Spin Jump and use the key on the keyhole.

FOREST GHOST HOUSE to Forest of Illusion 1 - When Mario activates the 
P-Switch and goes through the Blue Door that appears, he will need to go to
the left to reach the secret exit. There are two Yellow Exit Doors. The door
farthest to the left will take Mario to the Forest of Illusion 1. Before the
Goal, he'll be able to grab a rare 3-Up Moon.

FOREST OF ILLUSION 4 to the Forest Secret Area - Mario must get to this
precarious purple pipe in order to find this secret exit. Regular, Super or
Firery Mario won't be able to jump up to the pipe without help. Caped Mario
can get here with ease. Take Yoshi along so Mario can Double Jump up to the
pipe. Watch out for Lakitu! The key and keyhole are waiting at the other end 
of the pipe.

CHOCOLATE ISLAND 2 to Chocolate Secret - The key and keyhole at the end of
Chocolate Island 2 are waiting if you complete the first two sections with at
least 250 ticks remaining on the timer. No need to waste time getting coins
or stomping enemies - go straight for the pipes! If all Switch Palaces are
cleared, you can avoid the Chargin' Chucks by taking the high road on the
colored Blocks near the end of the level.

CHOCOLATE ISLAND 3 to the Chocolate Fortress - If you've cleared the Green
Switch Palace, you'll find a Green Block containing a Feather near the first
Goal on Chocolate Island 3. Use it or Yoshi to fly under the Goal and up to
the second Goal.

VALLEY OF BOWSER 2 to the Valley Fortress - After Mario enters and exits the
second green pipe he will need to take the first possible opportunity to jump
up and off the screen. Mario will be out of sight, but if he runs to the 
left, soon he will come into view and will be able to grab the key in this
secret area.

VALLEY GHOST HOUSE to Larry's Castle - Hit the "?" Block near the end of the
level and manipulate the stream of Coins upwards and to the right. Stomp the
P-Switch to turn the Coins into Blocks. The key and keyhole are in the upper
right corner of the room.

VALLEY OF BROWSER 4  to Star Road (5) and Front Door - Only with Yoshi's help
can Mario get the key to unlock the gate which leads to Star Road 5. If 
you're having a hard time getting Yoshi to the key, make sure you've crossed
the Midway Gate, leave the course and return with the Blue Yoshi. The Blue
Yoshi can gobble a Koopa and then sail over the dangerous second half of
Valley of Bowser 4.

STAR WORLD 1 to Star Road (2) - The key to the secret exit which leads to
Star Road (2) is easier to get to than the regular exit! Break through the 
first set of Blocks and run the way to the right. Spin Jump and break down
through the second set of Blocks. Soon you'll find the key.

STAR WORLD 2 to Star Road (3) - If you're looking for the secret exit, don't
take the green pipe - swim in the arrow passageway under the rock formation.
You'll find the key and keyhole at the end.

STAR WORLD 3 to Star Road (4) - This is the shortest level in Super Mario
World. Toss the Black straight up at Lakitu and knock him out of his cloud.
Hop into the cloud and take a ride up the secret area. The key is on the left
and the keyhole is on the right.

STAR WORLD 4 to Star Road (5) - It will be no problem for Mario to reach the
secret exit if he's cleared the Green and Red Switch Palaces. The key is
hidden in the "?" Block near the keyhole. Take along the Koopa Shell which is
conveniently located on the upper stone Blocks to trip the "?" Block if
you're not Caped Mario.

STAR WORLD 5 to Star Road (6) - All Switch Palaces must be cleared for Caped
Mario to reach the secret exit in Star World 5. Activate the "?" Block to
send the stream of Coins up and to the right. Stomp the P-Switch to change
the Coins into Blocks. Run along the Blocks and fly up to the point where the
Yellow Blocks begin.
---------------------------
Hidden 1-Up Caches - There are numerous areas in Super Mario World where you
can find a feast of 1-Ups, from 8 to 99: 
Note:when you save a game you lose all of your accumulated 1-Ups.

Yoshi's Island 2 - Max 99 - Use Mario's Cape Attack to send the Koopa Shell
flying. When the shell ricochets off the step, use the Cape Attack to send it
back towards the step. Repeat this process for unlimited 1-Ups. (Hard)

Donut Secret 1 - Max 99 - In the chamber where Mario becomes Balloon Mario,
you can get an empty shell. Take the shell down the pipe and drop it in the
gap where the Dragon Coin is. Stomp it repeatedly for unlimited 1-Ups. (Hard)

Morton's Castle - Max 40 - Stomp the Dry Bones and then climb the Vine. 
Position Mario so that he will automatically stomp him again when the old bag
of bones revives himself. (Easy)

Vanilla Dome 4 - Max 40 - Bullet Bills will continually come out of this 
area. If Mario takes a shell with him he can score plenty of 1-Ups by heaving
the shell up at the lower Block when Bullet Bill comes out. Bullet Bill will
bite it and start giving you 1-Ups after a few direct hits. This trick may
take a little practice to perfect. (Moderate)

Vanilla Secret 2 - Max 54 - Grab the P-Switch that's hidden in a Block just
above the Spiny's Run left and drop the Switch just to the left of Midway 
Gate. Stomp it and race to the left collecting coins to earn 1-Ups. (Easy)

Forest of Illusion 1 - Max 18 - Take Starman from the Roulette Block near the
Midway Gate. Run to the right hitting every enemy until the invincibility
power wears off. Rack up massive points and then tons of 1-Ups. (Easy)

Forest of Illusion 4 - Max 99 - There are three areas in Forest Illusion 4
where Mario can earn unlimited 1-Ups. Toss a Koopa shell so it will rapidly
bounce between two obstacles. Jump to higher ground and let Fishin' Lakitu
toss Spinys into the area where the shell is. (Moderate)

Chocolate Island 5 - Max 99 - Grab the P-Switch at the beginning of the
stage. Don't stomp it - use it to help Mario swim. Kick a Koopa shell into
the water area which is located just before the Midway Gate. While smimming,
stomp the Koopa shell repeadedly for an unlimited bonanza of 1-Ups. (Moderate)

Sunken Ghost Ship - Max 99 - Swim up against the bottom of the overhanging
crate in the area as Super, Fiery or Caped Mario and his feet will hit the
oncoming Bullet Bills. They'll go down quickly for an increasing number of
points and eventually 1-Ups. (Easy)

Star World 2 - Max 15 - Hold the Mini-Yoshi to help Mario swim. Grab the Star.
Run into the fish, but don't let the young Yoshi eat any of them. A second 
Star can be had if Mario gets into the "?" Block fast enough. (Moderate)

Groovy - Max 8 - Nab Starman from the Roulette Block just after the gap and
high tail it off to the right. Run through every enemy in your path. Make
sure to get the whole vertical chain of Pokeys near the end of the stage.
There's not a whole lot of 1-Ups there.

--------------------------
Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
exit gate and the power-up item in the reserve box will transform as
 follows:

     Mario            Item In Reserve Box          Transforms To
     -------------    -------------------------    ---------------------
     Small            Empty                        Super 'Shroom
                      Super 'Shroom                1-Up
                      Fire Flower                  Super 'Shroom
                      Cape Feather                 Super 'Shroom

     Super            Empty                        Super 'Shroom
                      Super 'Shroom                1-Up
                      Fire Flower                  Super 'Shroom
                      Cape Feather                 Super 'Shroom

     Fiery            Empty                        Fire Flower
                      Super 'Shroom                Fire Flower
                      Fire Flower                  1-Up
                      Cape Feather                 Fire Flower

     Caped            Empty                        Cape Feather
                      Super 'Shroom                Cape Feather
                      Fire Flower                  Cape Feather
                      Cape Feather                 1-Up

Unlimited Extra Lives - Once you have uncovered the secret area in the
Donut Plains, select a two-player game and station one of the Mario Brothers
there. Get the Yoshi from inside the stage and a 1-Up appears in its place
from then on. Use the other brother to play through the game, and whenever
he runs low on extra lives, have the brother stationed at the secret area
send him more.

There's another place where you can get unlimited lives, at least 100, in
the Sunken Ghost ship (1st Section in Valley of Bowser). Just before you 
enter the pipe to go the second portion of the ship, go to the left and up. 
There will be two bullet things that will keep shooting and they will hit 
your feet. First, you get 200, 400, 800, ...., up to 8000, then you get 
1-ups for every hit. So, I just sit there for a minute and rack up lives.

In the Forest of Illusion 4 (one of the acts on the left side) there is
an act where there is a koopa "fishing" with a green mushroom. Ignore him.
Get a shell and run to where you find the first pipe. There is a monster
that comes out of the pipe and throws creatures at you. There is a depression
in front of the pipe. Take the shell and throw it at the pipe, it will start
to bounce back and forth. Everytime the guy in the pipe throws a creature
the bouncing shell will kill it. Further, you can now "take the bait" from
the guy in the cloud. He will also throw more creatures giving you more guys.
It is possible to get 40-70 guys (depending on how good you are at getting
the guy in the cloud to constantly throw in the depression) in one play of
the scene.


Secret Power-Up Room - Get the cape and go into the first ghost house in 
world 2. Run left and fly straight up the left side of the screen. Land on
the platform and run to the right. You will see four blocks with 1-Up
mushrooms and a door. Finish the level and a hidden dot will appear on the
map. Power-up in this hidden room, then go back in for another 1-Up.

Quick Power-Ups - Mario can go into areas he has already cleared to pick up
useful items, collect Coins, or get 1-Ups. He doesn't need to go through the
entire stage to get out of it, though. Just pause the game by pressing Start,
then press the Select button. Mario will reappear outside.

   Cheese Bridge area - If you know that Mario isn't going to make it to
   the next platform, you can press Start and Select to exit. Try again!

   Forest of Illusion 1 - Break the Midway Gate, but don't go through the 
   Goal. Mario can return here often for a 1-Up feast.

   Chocolate Island 5 - This is a very convienent level. You can always go
   in, pick up Yoshi and a Fire Flower, then leave.
  

Bonus Items - At the end of every level of play, try carrying a turtle shell,
a P-Block or an enemy through the high bar and into the next round. It will
turn into a power-up item that you may either use at that time or save for
later.

Yoshi Boost - You can use Yoshi's lofty jumping skills to boost your own
mid-air acrobatics. While your riding Yoshi, press the B button to make him
jump. Then when Yoshi reaches his peak, press the A button to jump off his
back to the top of the screen. This awesome height will come in handy at
Exit Gates where it pays to break the tape when it's at the top.

Castle Comeback - While you can enter and re-enter most of the sections in
the game, it seems that once the Koopa Kid Castles have been brought down,
there's no going back to them. But if you place your character on the Castle
rubble, and press the L and R Buttons at the same time, you'll re-enter the
Castle as thought it had never been destroyed.

Invinciblity Extension - You can earn eight quick 1-Ups in Donut Secret 2.
Climb the vine that is near to the beginning of the course and release a
Starman at the top. Then drop down to the floor and collect the Starman
before it drops into a hole. While you're under the invincible influence of
the Starman, run with super speed to a Block near the end of the course. If
you are still invincible when you hit the Block, you'll release another
Starman. Collect it for extended invinciblity and plow through the nearby
enemies. You'll earn more points with each enemy that you defeat. When you
get to and buzz through the vertical line-up of Koopa Paratroppers just
before the Goal, each of these flying fiends will net you a 1-Up.

Quick Save - While you can save your progress whenever you complete a 
Fortress, Castle or Ghost House, there may be other times that you would 
like to record your accomplishments. Since it's quick and easy to get to an 
alternative exit of the Donut Ghost House, you can save your progress
anytime. Enter the Ghost House with a Cape, then fly up to the second floor
and run to the exit. You'll be given the option to save your progress and
continue playing.

Additional Hints:

  1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
  1-Ups if he uses his cape.  Spin jump and hit the lower corner of each
  block with the cape. The first two block in each row yield coins, the
  third will yield a 1-Up.

  Remember that pressing START followed by SELECT will drop you back to
  the map screen, if you've completed the level before. Handy for collecting
  a needed powerup near the start of a nearby level.

  Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
  Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
  3 Green Berries will add 20 seconds to the timer.

  Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
  swallowing it, it can be reused.

  Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
  up. When Yoshi spits it back out, it will again be reusable.

  Mario can take a direct hit from any creature if riding Yoshi.

  Mario can hold 2 items at once by stacking one on the other then
  picking up both.

  Magic Number 1-Up - If the tens digit of the star bonus achieved by
  breaking the goal post tape matches both the ones and the tens digit
  of the time remaining on the timer, you will earn a 1-Up.

  Top Secret Area - Get a cape. Enter the first ghost house and walk to
  the right until the first hole in the floor. Hold the Y button to spin.
  Run to the left until able to fly, jump and fly up the left hand wall 
  until you can land on a ledge to your right. Run all the way across 
  the house, off the ledge, and out the door at the end. Once you exit,
  you will have a path to an area where you can fully power up, get a
  Yoshi, and reenter for as many 1-UPs as you want (1 at a time).

  Bonus Items - At the end of every world, carry a turtle shell, P-block,
  or an enemy through the high bar. It will turn into a power-up item
  that you can use in the next world.

  Just what is the utility of a Firey Mario in SMW? - 3 of the
  Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
  times w/ fireballs and they are history. This is particularly useful
  against Morton and Roy who move pretty fast once you get them upset.

  In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
  gate, but to get it you must pickup and carry the springboard which is
  left of the midway gate (means you cannot reach the tape to break it).
  Carry the springboard to the level area left of the big crescent-shaped
  section. If you jump as high as possible and then go right while in 
  the air, you can land on a set of clouds where the moon is.

  If you don't use the angled green pipe to launch Mario forward in
  Chocolate Island 1, then you will not get a midway gate.

Favorite 1-Up Tricks:

  For someone who hasn't advanced far in SMW, the easiest source of
  one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
  that normally gives Yoshi gives a one-up. Use START and SELECT to
  jump out of the course and repeat as often as desired. It is a little
  faster if Mario is caped and you enter at the middle of Yoshi's Island
  2. Then one can get a life every 10 seconds or so with no skill
  required. I generally run it up to the maximum of 99 lives in order
  to pay for the increasingly long trip back to Yoshi's Island.

  Go to Chocolate Island 4 in world 6. You must have a cape. Get the first 
  P-block and go down the grey tube. Once in the tube, grab the second 
  P-block and jump off the edge. Hug the right wall until you see the seventh
  opening in the wall that is filled with 1-UP mushrooms. Float into the 
  passage and grab the 1-UPs. When you come out of the tube, go back to the
  left and repeat as many times as needed.

  Just before entering the last area of Vanilla Secret Fortress (to face
  Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
  at the Red Door (don't touch the ground - tread water). At first this
  will just earn points, but the points increase and eventually become
  1-Ups. This basic technique applies most places where an enemy can be
  continually stomped w/o touching the ground.

  In Butter Bridge 2, there is one green pipe with a small log platform
  on both sides (this is about 2/3 of the way through, also it's the
  pipe you come back up through if you go down the second purple pipe
  to ride the rope). If you have a cape (there is a feather in the
  green "!" block right after the middle goal), get on the right log
  platform trapping the koopa between you and the green pipe. Now, you
  can use the cape spin trick to continuously knock the koopa shell
  against the pipe to collect unlimited 1-Ups until the clock runs out.

  Go to the first world in the forest (the one next to the Ghost House). 
  Play through that World and touch the midway goal (the small goal post)
  Then exit the world (start to pause, select to exit).
  Now go back into the world. You'll start at the midway post. Run to the
  right and you'll find a block that alternates between the different 
  power up-s in the game. Hit the block when it's a feather and you'll catch
  the invincible star. Now run to the right and hit every monster along the 
  way. Soon, you'll start to earn 1-Ups and 2-Ups (from the centipede-like 
  creatures). You should be able to get 15 lives or more before the star 
  fizzes out.

  One of the best way to gain additional lives is to use the star. I use the
  4th special world, (the one on ice, with lots of Rex's.)  Play until
  you get to the platform that has 5 coins and a ?-box above it.  You must
  carry the Power button with you to this point. Hit the P, and get the star
  from the ?-box.
  Then jump up and down and touch all the cheep-cheep's that are flying back
  and forth. When the P-power ends, and you fall (because the ledge turns
  back into coins) run to the left and kill everybody in your path. I can
  consistently get 17-20 lives from using this method.


  This method yields 40-50 lives, a power-up, and a Yoshi all at once.
  In Vanilla Secret 3, go to the midway tape.  Break the tape and leave
  the world. Go back in the world, starting at midway. Go right, until
  you come to a pipe. In a music box above the pipe is a power-up.
  Continue right, avoiding paratroopers and spiked guys, over the
  chasm, and to the row of blocks above a field of venus fly-traps.
  Hit the bottom of the SECOND block in that row. It is over the venus
  fly-traps, but with minimal practice you can hit it easily. In the
  SECOND block is a P-Block. DON'T JUMP ON IT!  Grab it, and take it with
  you. While carrying the P-Block, return back to your left, over the
  chasm, past the pipe you saw before, and past the midway tape. Continue
  until you get BETWEEN 2 pipes on the same screen. Each pipe has a
  villian jumping out of it, and there is a chasm just to the left of
  the left pipe. Set the P-Block down here.
  Jump on the P-Block, jump over the chasm on the left, and run as far
  and as fast as you can left. Each turtle/villian has turned into a
  coin, and after ~5 of them they are all 3-ups. Tons of 'em.
  The P-Block power will run out about the time you get back to the Yoshi
  block.  Get Yoshi, and leave the world.  ***NOTE: Don't leave the world
  until the game has finished couting up your lives!!!!  You get so many
  you have to wait till it counts em all. Voila!  Many lives and a Yoshi.


How to beat AWESOME (in Special World near end of game):

Here's how to beat AWESOME without having to worry with jumping on koopas
and bullets and all those nasty things at the end:

1. The goal is to cross the whole section at the end (where all the fish,
bullets, etc start coming at you like crazy) using a flying blue yoshi.

2. You may get blue yoshis very easily down on starworld 2 or 3 (the one 
under water where the egg hatches -- small blue yoshi will eat a power star 
and immediately turn into big blue yoshi. At this point, press pause-select
to get out.

3. The hardest part is probably getting blue yoshi in AWESOME over to the
last pipe before the nasty section. Once you get him there, try to eat one
of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never
make it over the gorge to the end by flying at normal speed. You have to fly
fast just as you would run fast by holding the Y button down, while flapping
"your wings" with the B button.  But watch out, if you press the Y-button 
AFTER you eat a shell, yoshi will spit it out.  You must press Y before 
eating the shell, and never let up again until you get to the end. Flap like crazy and
you will make it over the gorge.


How to beat Funky in the Special World:

1. Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
the level two spaces to the right. Then, at the very beginning, run to one
block before you meet the first wiggly, then fly with Yoshi. When it looks
like you're coming down, DON'T let go of any buttons. You will
automatically get kicked further by the bullets firing off the canons. Keep
this up till you reach the springboard next to two pipes.

2. Then, the procedure I followed to carry the springboard to the next pipe
was to first swallow the wiggly in the next area, pick up the springboard,
run with it, jump, etc....


SUPER NINJA BOY
===============
Bonus Password - When you begin the game, select the Continue option to go
to the Password screen. Enter RZ as your password, then select END. When you
begin plying, your player will be at Level 7 with $999,999, 100 medals, and
the yellow aura. You will have enough money to buy ll the weapons that you
need.


SUPER OFF ROAD
==============
Unlimited Continues - First plug in both controllers. Next, select a 2
player game and play as the red truck, but let the blue truck stand still.
When the race ends, you will be in third place, which will automatically
put you in the next race.  The unused blue truck will always be able to
continue.


SUPER R-TYPE
============
Weapon Select and Full Power Up - Begin this trick at the title screen by
pressing DOWN, R, RIGHT, DOWN, RIGHT, RIGHT, DOWN, RIGHT, DOWN, DOWN.  You
will hear a noise like the start chime then press START to begin the game.
After the game has started, press START to pause it, and hit R, RIGHT, DOWN,
Y, DOWN, RIGHT, DOWN, LEFT, RIGHT, DOWN, RIGHT, RIGHT, and then press the 
buttons for the laser FIRST, AND THEN a missile.  After you have done this 
un-pause and take out the enemy!

The choice of weapons is as follows:

                 LASER
           A - Ring Laser
           B - Air to Surface Laser
           X - Reflective Laser
           Y - Spread Laser
           R - Mega Bomb

                 MISSILE
           A - Homing Missile
           X - Air to Surface Missiles

Level Select - Hold down the R button on the top of the controller and press
UP on the pad nine times.  You will hear a tone that indicates that the
level select has been activated.  Now press START to pause the game.
Hold the R button down while at the same time depressing the A button.
While holding both buttons down, press SELECT.  In the lower left hand
corner of the screen you will see a set of numbers indicating on what level
play will begin.  Simply press UP or DOWN on the control pad to select from
any game level!
NOTE: If you select 11 through 17 when entering the code, you'll be one 
difficulty level higher than the one shown on the title screen.


SUPER SMASH TV
==============
Stage Select - While on the Player Select/Skill screen, enter the following:
Push Right, Right, Up, Down, R, L, and Start. If entered correctly, you'll
hear the word "BINGO" yelled out. The Circuit Warp screen will automatically
come up when you begin the game. It lists all three circuits, the battles
with the circuit leaders, the final battle and the credits. Highlight one
of these by pressing the Up and Down buttons and then press Start to begin.

Extra Lives and Continues - On the Player Select/Skill screen, you can also
enter the Extra Lives / Extra Credits code. Press Down, L, R, and Up. Again
you will hear the word BINGO. You will then be taken to an option screen 
where you will be able to select from 3 to 7 Lives and 4 to 7 credits. Press
the Start key again to enter the arena.

Life and Continue Increase - Go to the player/skill selection screen and
push the control pad down to the level of skill.  Now, press and hold the L
button.  While holding the L button, press and hold the R button. With
these held down, press UP on the control pad.  You will hear "BINGO" and a
screen should appear that will let you increase your lives and credits to
continue.

Speed-Up Mode - You don't have to beat the game to get to the speed-up mode.
Go to the player/skill selection screen and press these buttons in this
order: LEFT, RIGHT, LEFT, UP, R button, R button. You will hear the word
"Bingo" and then you will be able to choose your options before the game
begins.

Secret Rooms - There are three secret rooms and the Pleasure Dome. You'll
find the secret rooms by walking through unlit exits. The first one is in the
room marked TOTAL CARNAGE, in the lower right section of Arena #1. Clear the
room of enemies and when the exit appears below the top door in the room,
exit instead to the right by pushing against the door. There are valuable 
prizes in Secret Room #1 and no enemies.
You'll be closing in on another secret room when you reach a room marked
BUFFALO HERD NEARBY! in the lower right section of Arena #2. Clear the room
of thugs and exit to the right instead of the one marked at the top of the
screen. You'll enter Secret Room #2. Secret Room #3 is in Arena #3. Clear 
the room marked SECRET ROOMS NEARBY! in the lower right section and exit to 
the right.
The Pleasure Dome is close to the last room in Arena #3. Move two rooms to
the right of COBRA DEATH. You'll reach a room called either YOU HAVE ENOUGH
KEYS! or NOT ENOUGH KEYS! depending or not whether you have collected ten
keys on your journey. If you have reached that total you can enter the
Pleasure Dome, otherwise the exit will open instead to the final Boss. 
Enemies are abundant in this room. They will pour in for some time, but when
you have finally cleared this room, two exits will light up. By running 
through the lower exit, you'll enter the Pleasure Dome. Collect the tons of 
Spokesmodels and rack up points.
If you collect all five question marks, the Pleasure Dome will not appear!
Instead, the game will "reprogram" itself and activate a special 33 MHz
Turbo Mode to speed up the action.

Much Easier Game - After you clear a room, hold down SELECT while walking
to the exit. There won't be any enemies on the next stage. Obviously there
won't be much of a game if you did this on every level, but you can play
selective stages with this method.

Level Maps:


   Map 1        2 -->   5 -->  $8$
                        |       |                  
               /|\     \|/     \|/                
                |                                  
   S->  1 -->   3       6 -->   9 --> 10 (BOSS)     9
                |                                  /|\
               \|/     /|\                          X
                        |                          \|/
                4 -->   7 -->   X                   5

     1. Arena 1              6. Crowd Control
     2. Collect 10 Keys      7. Total Carnage
     3. Collect Powerups     8. Bonus Prizes 
     4. Eat My Shrapnel      9. Tank Trouble
     5. Meet Mr Shrapnel    10. Mutoid Man     X. Secret Room 1 (1st ?)




   Map 2                7 --> $12$
                                |
                       /|\     \|/
                        |
        2 -->   4 -->   8      13
                                |
       /|\     /|\     /|\     \|/
        |       |       |
   S->  1 -->   5 -->   9      14 --> 17 (BOSS)
        |       |       |
       \|/     \|/     \|/     /|\
                                |
        3 -->  $6$-->  10      15               15
                        |                       /|\
                       \|/     /|\               X--> 17 (BOSS)
                                |               \|/
                       11 -->  16 -->  X         7

   1. Orbs!          7. Metal Death        13. Slaughter 'Em
   2. Rowdy Droids   8. Fire Power Needed  14. Lazer Death Zone
   3. Film at 11     9. Smash 'Em          15. Chunks Galore
   4. Vacuum Clean  10. Turtles Nearby     16. Buffalo Herd Nearby
   5. Meet My Twin  11. These Are Fast     17. ScarFace
   6. Defend Me     12. Watch Your Step     X. Secret Room 2 (2nd ?)




   Map 3                7 --> $12$
                                |
                       /|\     \|/
                        |
        2 -->   4 -->   8      13
                                |
       /|\     /|\     /|\     \|/
        |       |       |
   S->  1 -->   5 -->   9      14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss)
        |       |       |                                   |       
       \|/     \|/     \|/     /|\                         \|/      
                                |                                   
        3 -->   6 -->  10      15            15            20 --> 21 (Boss)
                        |                    /|\                    
                       \|/     /|\            X --> 17 (Boss)
                                |            \|/
                       11 -->  16 --> X       7

   1. No Dice!              9. Scorpion Fever        17. Cobra Death
   2. Turtles Beware       10. Dynamite Cobra Boss   18. Almost Enough Keys
   3. No Turtles Allowed   11. Witness Total Carnage 19. You (Don't) Have
   4. Extra Sauce Action   12. Enjoy My Wealth           Enough Keys
   5. Temple Alert         13. Walls of Pain         20. Pleasure Dome (4th ?)
   6. Turtle Chunks Needed 14. Last Arena?           21. Eat My Eyeballs(5th?)
   7. Secret Rooms Nearby  15. Use the Buffalo Gun    X. Secret Room 3 (3rd ?)
   8. Cobra Just Ahead     16. Secret Rooms Nearby    

Ending - Collecting all 5 question marks puts the game into Turbo Mode.


Super Sound Test - First go the the player/skill select screen and then
press the two top buttons on the controller in this order: L, R, L, L, R.
You will hear the voice say, "BINGO" and then you will be brought to the
theme music section and sound select screen!


SUPER SOCCER
============ 
Passcodes - These passcodes allow you to access special features: by keying
in up/right, up/left, right, down/left, right, right, up, right, you can
set up a match between two computer controlled teams and watch the game.

If you're looking for a challenge, you can access the Expert mode by entering
up/right, down/left, right, down, down/right, left, down/left, up/left.

NOTE: diagonal key presses are indicated by pairs like up/right. 

Nintendo Challenge -  When the team select screen appears, press and hold
                      START on the second controller, the press B on the
                      second controller. This puts the NINTENDO team on
                      player Two's side. Player one can the choose any of
                      the remaining teams.

Play As Same Country -  Move player 2 to the desired team and use the
                        Nintendo Challenge trick. Move the player 1 select
                        to the same icon as player 2. Press Y on the 2nd
                        controller and you will both be the same team.


SUPER SOCCER CHAMP
=================
Recruit a talented team full of Ace Strikers onto your side by doing the
following. When the title screen appears, press the directions on the Control
Pad and the controller buttons in the following order: Up, X, Left, Y,
Right, A, Down, B, Left, Up, Right, Down, Select, Start. Then choose your
team and your selected Ace Striker. When you start the game, all the members
of your team will play with the speed and finesse of Ace Strikers.


SUPER STAR WARS                                                  
===============
99 Extra Lives - In the Land of the Sand People, there are 2 sets of floating
rocks, in  which you have to jump from rock to rock to get to the other cliff.
At the very beginning of the second set you come too, jump off the cliff edge,
and aim Luke to the left. You will land on a ledge, and you will be in a small
cave area. Falling rocks will keep falling on you, but don't worry about that.
Now shot up in the air all over the place to reveal 1-UPs. There are 7 or 9 of
them. Get them all and then commit suicide. When the game starts up again, you
start at the cliff top again. Jump down and repeat until you have 99 lives.

Sound Test & Special Code Screen - The sound test screen is also a way to
find different codes for the game. After choosing the Start Game option from
the title screen, go to the first level. Hold down all Y, B, X, and A 
buttons simultanously and while holding these, hit the START button. It 
should bring up the Sound Test screen. Change the music to what you like.
Go back into the sound test again by doing the same trick, and you will see
that the words under SOUND TEST have changed. Repeat this trick for different
messages. The first one will tell you to press X, B, B, A, Y for 5 continues.
The second will tell you to press Y, Y, X, X, A, B, X, A for the light saber.
To work these codes, turn your Super NES off and then on again. Do the code
of your choice at the title screen when the "Start Game" and "Options" choice
comes up. You will hear the Jawa yell if the trick has worked. If you reset
the game and try these tricks, they will not work. You must turn the power
off and on again for the tricks to work properly.

Stage Select and Game Debug Menu - When the Start Game and Option Menu
entries appear on the opening screen, press the controller buttons in the
following order: A, A, A, A, X, B, B, B, B, Y, X, X, X, X, A, Y, Y, Y, Y, B.
Once the code is entered correctly, you'll hear the sound of a Jawa. If you
haven't heard the sound, turn the power off, then on again, and enter the
code once more. The first visible sign that the code has been entered 
correctly is the screen which allows you to choose from any of the game's
three heros.
When the action begins, you can instantly clear any stage from any point by 
pressing the Start Button on Controller II. The "Stage Clear" message will 
appear, your points will be tallied and you'll move on to the next stage.
If you would like to change the conditions even more, press the L and R
buttons on Controller II simultanously. The Game Debug Menu will appear. Here
you can select any stage of any area, build up 99 lives in reserve, add to
your character's health meter, change the current hero and select one of
several powerful weapons. Once things are to your liking, press the Start
Button to begin again. You'll warp immediately to the desired level.

Pressing SELECT during the game will toggle you between your blaster and
your saber, if this code has been entered.

Now this code is not flawless.  For some reason the Trench 
Battle scene when completed does not continue properly.  
Instead the screen returns a stationary Death Star Battle 
scene with explosions in the distance and Tie Fighters 
attacking.  If you wish to see the end scene press start on 
Controller 2.

Semi-Invincibility Mode - Only "semi", because you can still die by
falling off a cliff or into the flames at the bottom of the 2nd stage
of the 'Inside Sandcrawler' scene.  Also, it only works on the side-
scrolling screens.  Press and hold A,B,X,Y on the 2nd controller,
then press (but don't hold) SELECT on the 2nd controller.  You should
see some X/Y coordinates appear at your character's feet.  You'll
be "semi-invincible", and will be able to walk through walls, etc.
(Please verify whether this first requires entering the Level Select code.)


SUPER STRIKE EAGLE
==================
Bonus Secret Mission - Enter the access code G6CH4228 to find an extremely
difficult hidden mission in the game. You'll begin with a score of over
2,000,000 points, which gives you access to all of the AAMs and AGMs in the
game - and you will need them.

Level Passwords:  Mission #2 Libya Day:      4H6F8392
                  Mission #3 Libya Night:    4GBF8757
                  Mission #4 Gulf War Day:   7F6G4262
                  Mission #5 Gulf War Night: 09BD42F4
                  Mission #6 Cuba Day:       F06D8609
                  Mission #7 Cuba Night:     D0BG83FG
                  Mission #8 Korea Day:      67654475
                  Mission #9 Korea Night:    4HB705FG


SUPER TENNIS
============
Start in Final Game - To see the ending screen and be a winner in every
tournament as 'AMY', enter the first code below.  You will have to win
the New York Open, which is the final game.  The second set of codes
will get you to the championship with the maximum number of points.

  08QCMVF RHRMSYY         K8Xd3Hr Ftlwjpc
  RHYH9QX J0VYQYH         Zgnybq1 4065C6P
  4HR0CQ1 4065C6P         Djstk8X D3Hrftl
  DJSSSRL MM8             Wjpukmw Igg

Advanced Player - Start the game like normal, but when you begin, press
SELECT on controller 1 before you serve.  Now on controller 2, press these
buttons in this order:  R, R, LEFT, DOWN, B, A, L and L.  You should then
hear the crowd cheer.  Back on controller 1, press A or B and you should
see some numbers and letters on the screen.  Change all of these numbers
and letters to the letter F using the X and B buttons on controller 1, and
you will have a pro who is fast and very accurate.

The numbers actually mean something. If the number at the top of the screen
is a 0, the digits relate to the abilities of Player One. If it is a 1, you
are looking at the abilities of the player on the other side of the net.
(Player Two in a competitive match). If the number is a 2, these are the
abilities of Player One's partner. A number 3 is for the partner of the
player on the other side of the net. You can change the number at the top of
the screen with the A Button.
The letters and numbers which signify the abilities of a player are arranged
in four rows of eight digits which range from 0 to 9, then A to F, 0 being
the lowest and F the highest (Hexidecimal numbers). The numbers and letters
on the top row relate to the player's strength and speed. Digits on the 
second and third rows relate to the player's intelligence (only if the player
is computer controlled). You can change any of the digits. First single them
out with the Control Pad and tap the X button. Then press the Select Button
to return to the game. 

Power Player - On the Player Select screen, highlight the name of the player
that you intend to choose. Then on Controller II, press the L button five
times, the X button once, the R button seven times, and the X button once
again. When you begin playing with the highlighted pro, you'll have
incredible speed and power and you'll easily march through the rounds of the
tournament.

Code to reach the New York Open (Final Game)(Use AMY as Player:
       
       08QCMVF RHRMSYY
       RHYH9QX J0VYQYH
       4HR0CQ1 4065C6P
       DJSSSRL MM8

Code to reach Championships with Maximum amount of Points:

       K8XD3HR FTLWJPC
       ZGNYBQ1 4065C6P
       DJSTK8X D3HRFTL
       WJPUKMW IGG
     - 7E028400 AND 7E010F00  NO POINTS VS COMPUTER

Codes for Player John:
	
		ZK7TYJXWKQP5H  \ 
		TZB534185D6QDJ  \TO WIN MELBOURNE OPEN !!!
		SVKBXD3HRFTLWJ  /
		PC2ONQC3JO     /
                     
		2P2DAND977M9J? \
		R?KRG3JSZDR451  \TO WIN PARIS OPEN !!!
		77F8PDJSTK8XD3  /
		HRFMLSMXNZ     /

		5XMBPLXZXV255L \
		OMT?HR49187H85  \TO WIN LONDON OPEN !!!
		GLVWK8XD3HRFTL  /
		WJP54BTAJK     /

		JSTK8XD3HRFTLW \
		JPC2GNYBQ14065  \TO WIN NEW YORK OPEN !!!
		C6PDJSTK8XD3HR  /
		FTL5VNLZKS     /

	
Code for Ultimate Opponent - Meet the awesome Don J - an opponent of
incredible skill who lives on a secret island not displayed on the world map:

        K8XD3HR TRLWJPC DJSTK8X D3HRFTL
        2GNYBQ1 4065C6P WJPPDLW 1RK
	
	
Code to Enter the secret tournament (Exhibition), which you normally can only
play until you've beaten everyone and are number one:
	
        PC2GNYB Q14065C TLWJPC2 GNYBQ14
        6PDJSTK 8XD3HRF 065QJNM FTW
	

SUPER TURRICAN
==============
Level Skip - Press START to pause the game. Now press RIGHT, LEFT, DOWN, 
RIGHT, A and then START. You will hear music and you will fade into the
next level. Keeping doing this until you get to the end of the game.


SUPER VALIS IV
==============
Easy Mode - On the Title Screen, highlight the Option Mode, then press 
Left, Left, Right, Right, B, B, Y, Y on controller 1. When you enter the
Option Mode, you will be able to choose the Easy Level.

Stage Select - At Title screen enter this set of commands to select stages:
UP, DOWN, LEFT, RIGHT, UP, DOWN, LEFT, RIGHT, UP, DOWN, LEFT, RIGHT, SELECT,
Y, B, START. The Stage Select screen will appear.

Skip to Higher Sections - Once you get to Act 3 of the game, you can skip to
higher sections of the game. Once you get there, just press UP and SELECT
simultanously during the game play. You will automatically transported to
the next section. 


SUPER WIDGET
============
Level Passwords:  Stage  7: RBJRHR
                  Stage  8: JBJKFW
                  Stage  9: RJLJHH
                  Stage 10: JJJLHF
                  Stage 11: WSKRKL
                  Stage 12: JSLHKL
                 Special 2: RLJBKL

Another source gives the following level passwords:

       Level 2: JHKKWR    Level  8: JJRSWH
       Level 3: WKKJWW    Level  9: RSRMWH
       Level 4: JKRLWR    Level 10: JSKHHH
       Level 5: RBKKWW    Level 11: RLKBHH
       Level 6: JBKHRR    Level 12: JLLSFH
       Level 7: WJRMWH


TEENAGE MUTANT NINJA TURTLES IV
===============================
Increase to 10 lives - On title screen, using controller 2, enter the follow-
ing code:  UP, UP, DOWN, DOWN, LEFT, RIGHT, B, A, then press Start on 
controller 1.  If you did this fast enough, you will enter the options
screen and you should be able to increase your number of lives even further 
to 10 lives.

Level Select - Plug in the 2nd Controller and on the title screen, press
UP, UP, UP, DOWN, DOWN, DOWN, B, A, B and START.

Extra Continues - When you are on your last continue and close to dying,
press START on controller 2. You can continue as the second player with as
many continues as you started with on Controller 1. It will be easier to
finish the game.

Alter Music In Sound Test - At the title screen, select options. In the menu,
move down to sound test. Push LEFT or RIGHT on the pad to scroll through the
music until you get the 'STAFF'. Start the tunes with the B Button. Press the
Y Button and the music will be strangely altered.


TEST DRIVE II: THE DUEL
=======================
Customized Cars - Start the new game, choose your car, and begin a race. 
Before the cars start moving, hold the L and R buttons on Controller II to 
make the Customize Car Screen appear. Use Controller II to change any of the
options including: Autoshift, Car Height, Drag Coefficient, Acceleration
Coefficient, Max. G-Force, or the Scrub Rate of your car. You can also use
the A button on Controller II to jump over any traffic, but only if you have
built up enough speed.


THUNDER SPIRITS
===============
Option Screen - This is an option mode trick.  Hold the L button on the top
of the controller and the SELECT button at the same time.  While holding
these, press START and you will be brought to an option screen which will
give you many features to improve your game.

NOTE: Nintendo Power says you can access the special Configuration Screen 
from the title screen by pressing and holding the Select button and pressing
the Start button. You can change the number of points needed for a bonus ship
and add to your starting number of ships. Since the configuration mode 
changes after you have completed a game, wait for the title screen to 
reappear and reset your options.

Extra Credits - Whille the tittle screen is showing, tab the B button
quickly and repeatedly. If you are very fast, you'll trigger an occasional
tone. For every tone that you hear, you'll earn an extra game credit. Now
press Start to play.


TINY TOON ADVENTURES
====================
Bonus Game Select - At Title screen, move pointer to Password Option then
press START. You will see three character faces in the window boxes of the
password screen. Put Elmyra in the first box, Shirley in the second box, and
Clamity Coyote in third box, then you will see a menu come up with all the
bonus games. Move cursor to game you want to paly and press START. Now press
START to play.

Level Select - At the title screen, press START then Select Password Option.
Then put in character's face that matches the level you want to access.

      Level 1 - Babs / Gogo / Montana Max
      Level 2 - Plucky / Bookworm / Elmyra
      Level 3 - Montana Max / Calamity / Shirley
      Level 4 - Bookworm / Plucky / Babs
      Level 5 - Gogo / Calamity / Lil' Beper
      Level 6 - Montana Max / Babs / Sweetie

More Level Codes -

                          EASY                     NORMAL

  Looniversity            B K M                    P B A
  Wild West               P A E                    R M E
  Dracula's Castle        M C J                    K J T
  American Football       E R T                    A P B
  Outer Space             T P A                    M B T
  Balloon Stage           -----                    K C R

Levels Key (above) by Character description:
         B = female rabbit
         K = bird with umbrella on his head
         M = male human
         R = baby Roadrunner
         E = female human
         A = caterpillar     
         C = baby Coyote
         T = Tweety bird
         P = male duck
         J = female duck


Unlimited Continues - This password will give you unlimited continues:
      Plucky Duck / Babs Bunny / Bookworm

Play the Bonus Games - This password will allow you to play the 6 bonus games
      Elmyra / Shirley the Loon / Clamity Coyote

Getting Past the Rats on the Bookcases in 1-C - There are 3 bookcases in the
library, and the copper switch on the floor makes the center one roll back
and forth. Run up and over the case on the right, then avoid the falling 
books as you step on the first switch you come to. When the center bookcase
rolls to the right, dash up the right case until you're above the Rat on the
left, then jump over the center case to avoid the Rat that pops out from the 
right. Run to the top and across the top of the bookcase. Run down the left
side and trip the next switch to make the center case roll back to the left.
Repeat the Dash and avoid the Rats that appear on both sides by jumping back
and forth between the two bookcases as you go up to the exit in the upper
left.

Jumping Off the Train in Stage 2-D - Enter the Option Mode before you begin
and make sure that your Left and Right Buttons are set to Dash. After you
defeat the cane man, walk to the far right. When the floating blocks appear,
use them to skip over to the next section. Jump to the last car and walk to 
the right. Buster on his own will jump off the negine. If, instead, Buster
jumps off the train and you lose a life, reset your Right and Left Buttons 
to Dash.


T.K.O. CHAMPIONSHIP BOXING
=========================
Passwords:

       LEVEL 2: SQDDBCD            LEVEL 3: SGQDNQQ
       LEVEL 4: TSFRNFD            LEVEL 4: WGHFNSD


TOP GEAR or TOP RACER
=====================
Unlimited country - Simply select UK as the country you want to play
and enter 'VALHALLA' and you can play all countrys you want.

All 21 passwords:

                     AMATEUR         PRO         CHAMPION
                 -----------------------------------------
    S. AMERICA     MOONBATH      FOUR MEG        EDUCATED
    JAPAN          GEARBOX       LEGEND          OILCLOTH
    GERMANY        CAR PARK      THEWORLD        WRECKAGE
    SCANDINAVIA    ROAD HOG      LETSRACE        CARACOLE
    FRANCE         EMULATOR      ALCHEMY         EPYLLION
    ITALY          ANALYSER      A LOOPER        GLUCAGON
    U.K.           HORIZONS      SEASONAL        KEELSON


TUFF E NUFF
===========
Play as the Bosses - To play any character (including the enemies) against
any character, start your game from the Title screen. When the Select Mode
screen appears (with three boxes) push the control pad in the following
pattern: LEFT three times, RIGHT three times, and LEFT seven times. Then
press START and you will hear an explosion sound. Additional characters will
appear on the screen. For a two palyer game with Boses do the same code and
Reset the Super NES. When the Select Mode appears again, press RIGHT three
times, LEFT three times, and RIGHT seven times, then START.


ULTRAMAN
========
Special Option Screen - Press SELECT and START together at the title
screen.  The option mode will allow you to adjust the difficulty setting
and enter a sound test.


UN SQUADRON
===========
Extra Difficulty Setting - If you think that you are good at the game UN
SQUADRON try it at this new difficulty setting.  Plug in the 2nd
controller.  Go to the option screen with the 1st controller and highlight
the difficulty setting.  Now with the 2nd controller, hold down the A and X
buttons and while these are held down, change the difficulty with the 1st
controller.  You should see a new level called "GAMER".

Quick Money Making Bonus - You can choose to battle the green trucks on the
briefing room map and earn an additional $20,000. Your jet enters a canyon
where supply trucks are trying to make their way to enemy headquarters. 
You'll have 40 seonds to destroy the vehicles before you run out of fuel. If
your flight is sucessful, the cash will be added to your flight account so
that you can buy more weapons.

Methods for Defeating Various Enemies:

Use the F8E until you can afford an Efreet

   First board - Tank:
           No weapons.  Shoot at the tank treads and dodge the rockets.

   First Air board -- Big Stealth:
           Hit the big Stealth with three clusters as soon you can see it.
           Be sure the grab the (3)power-up after the first cluster.  You
           have to be at least half way up the screen to get it.

           Next, hit the Stealth with bombs until it rises too high then
           launch your megacrusher.

           Get behind the Stealth and fire away, staying between the
           air charges and away from the center of the Stealth.

   Submarine:
           No weapons.
           Stay in the upper left part of the screen when you are
           not shooting the Sub.

   Land Carrier:
           You don't need weapons. Take bombs though.
           Get low on the deck. You can shoot out the aircraft launchers
           and the rocket ports, but you have to change elevation a little
           and dodge around. You don't have to raise up until the end.
           You will be below the big rocket fire.

           Once you have disabled everything except the big rocket launcher,
           raise up to just above the mountain line and fire at the top
           edge of the big rocket launcher. He'll die fairly soon,
           soon.

   Second Air board -- Small Stealths:
           Bombs and megacrusher.
           Use bombs to take the guys behind you. Get above them.
           You have to keep up or your dead. Use the megacrusher on the
           three Stealths. They are weak now. Shoot-em-down.

   Minks battleship:
           This guy is hard. Take all the weapons.
           Fire at the small gun on the front.  Raise up to the top of the
           screen before you get too close or the Unicorn will pass. Be
           sure to get the Unicorn. Try to hit the stacks until you get
           to the middle of the ship and then launch you megacrusher.
           It will knock out all the small arms in the central part of
           the ship.  Drop bombs on the rear big guns. Get get below the
           deck for the turn around. Raise and knock out he back small
           guns. If you have enough fire power you can target the
           the two big guns and still stay away from their fire. You have
           to get just high enough. Once the big guns are gone, fire into
           the stacks (he'll flash when you hit the right spot). He'll die.
           You don't have to knock out the fron guns.      

   Forest Fortress:
           Take all your weapons, just in case...
           There is a Unicorn just before the fortress, but I can't
           figure out how to get it.

           Get to the level where you can hit the front cannon and the
           aircraft launcher at the same time. You can stay here and
           clear out the whole front of the fortress. Don't move until
           you knock out the last cannon. Raise up and hit the big
           cannon low. Use you cluster bomb or regular bomb to take out
           the last aircraft. The cannon will blow up if you hit it hard.
           Next, hit the rocket launcher. Drop a few bombs on it at the
           same time you shoot at the second large cannon. Get the
           fuel-up at the end. Take out the rear small cannons the same
           way you did the front cannons. Go back to the rocket launcher
           and take'em out.

   SR71 Blackbird:
           Take all the weapons.

           Use napalm to get the rocket launchers.

           Use the gunpod once the air battle starts. Get below the
           Blackbird with the gunpod and go to work. That's all it takes.

   Cave Fortress:
           This one is pretty hard.  I've only beat it once so far.

           Take cluster, phoenix, gunpod and megacrusher.

           Shoot down everything until the second ground machine gun then
           use phoenix, until you get to the vertical assent. Before
           entering the column launch a megacrusher. Get up and over
           to the upper middle cavern, launch a second megacrusher.
           Use cluster until the vertical descent where you go back to 
           phoenix. Use all your phoenix up. Too many weapons get in
           the way at the end. There is a Unicorn at the upper right when
           you get to the one-eyed-machine. Get the Unicorn, keep
           the conveyer belt clear with your gun and clusters. Shoot
           the crap out of the eye (up close) with the gunpod. The
           eye turns red and he dies.


UNIVERSAL SOLDIERS
==================
Passwords:

        Section [1]  BZCXD
        Section [2]  FWGVH
        Section [3]  MRKSN
        Section [4]  PRGMR
        Section [5]  TCMCB
        Section [6]  QWYRW
        Section [7]  BCMVG
        Section [8]  XVXVX
        Section [9]  QWRTY
        Section [10] KBRDS
        Section [11] SNLFN
        Section [12] YGRNN
        Section [13] SVLFN
        Section [14] SKCLB


WAYNE'S WORLD
=============
Stage Select - Use this code to explore the later areas of the game. To enter
the code, press Start and wait for Wayne and Garth to start singing. While
they are singing, press X, L and R simultanously, then press Up, Y and B 
simultanously. Use the Select Button to cycle through the level numbers at
the bottom of the screen.


WING COMMANDER
==============
Select Stage & Invinciblity - Go to the title screen that allows you to
choose START & Continue options. At this screen, press these buttons in 
order: B, A, B, Y, B, Y, L Button, A, R button, A & START. After you do this
you will see a brand new options screen that will allow you to choose 
missions and turn invinciblity on or off.

Level Passwords:

        Level 2                     Level 5
   Password - SPACEACE         Password - SPACEACE
   Code - 1RCCMCBLGW           Code - JHFHTFYMCO
   Star System - McAuliffe     Star System - Kurasawa

        Level 3                     Level 6
   Password - SPACEACE         Password - SPACEACE
   Code - 1HCWFKVMZH           Code - DGNWP2XCLW
   Star System - Gimle         Star System - Venice

        Level 4
   Password - SPACEACE
   Code - DHDKCCWBRC
   Star System - Dakota


WING COMMANDER: THE SECRET MISSIONS
===================================
Secret Options Menu - On the Title Screen, take controller 2 and press these
buttons simultanously; top L button, top R button, SELECT, START. The music
will fade out if you did this correctly. You will then see a screen that
will allow you to choose your series, mission, invinciblity on/off, etc.


WINGS 2: ACES HIGH
==================

Radar Screen - To see the enemies coming and going there is a cool trick to
install a radar screen on your old biplane. To acquire this awesome piece of
equipment, go to the title screen and hold the top L button and R button at
the same time. While holding these, press and hold UP, and then press START.

Passwords: These are from Elctronic Gaming Monthly

           PASSWORD          TYPE
           -------------------------------
           FGXHMBQ!nG!xF     Bombing run
           r5xKNJH2pg!3      Strafe
           HMdMJ6C!brG!v!    Dogfight  
           LV!xv!HLPQBCP     Dogfight
           T!BRQ!wC7lBF!     Bombing Run   (that is the letter l after 7)
           jX2TBGnkGC!w      Dogfight
           sZG70wW6HBF       Strafe
           !4!FlGCwPQk8Y     Dogfight      (that is the letter l after F)
           hVY09Gs4BG!Z      Bombing run
           7YW2yn!R7Hzh      Dogfight
           LHxPFCb!4!!!bsG!  Strafe
           S!!dNpG9BwH96     Dogfight
           6m!CQG!NCGGL8     Bombing Run
           DvkbP4T!dXwB      Dogfight
           B!HdPBB!gQLTB!    Strafe
           zq5gPNL8Hq!B      Dogfight
           !c!LlLGsKQFXj     Dogfight
           7dzl2G8MwR!Z      Bombing & Dogfight
           BBHnwLL1CB!r      Last Stage    (that is the number 1 after L) 

These passwords listed below are from an unknown source and may not work:

           STAGE         PASSWORD
           -----------------------
             4        c!!6bmHCJhtHM
             5        BV!wv!HLPQCMP
             6        T!LRLR!wC7lBK!
             7        Bt!jGX!dGLZST
             8        sBV70wWYGBB
             9        CG!YPDM4lV!G!
             10       hV00jGj4BH!3
             11       !7zGW7R6xmB!2
             12       !!4Tb!JGPMdvs!h
             13       G!!dPNG1BQFD6
             14       ChD8ZCDcsW!G
             15       NHQCKwblHXQ
             16       !zBdP!7BDBBlK!
             17       d8!zhF!GNLM2g
             18       !!FjKcSGJBdvG!
             19       W7!JBWWCMGr!Ml
             20       BBHnwLL1CB!r


WIZARDRY V (Japanese)
=====================
English mode - Go into the 'select switch' menu, en execute the first five 
options. If you go back to the main menu, the game texts will be English.


WOLFCHILD
=========
Invinciblity - Go through the first level and kill the flying Boss. When he
dies, and you raise your arm in victory, press A, B, and START at the same
time. (You might have to do this twice). On the next level you're invincible.
DON'T touch the full energy/mutation icon or your invinciblity wears off.


WWF ROYAL RUMBLE
================
Gain the Advantage - First, start the game and pick Tournament mode. Next, 
choose your character and opponent. When the match starts, try knocking down
your opponent so he will not be in the way. Next, position your wrestler in
line and level with the referee. At this point, press and hold the Y button.
If you hold it for a long enough time and the referee doesn't move, your
wrestler will run straight into the ref, and knock him down. This will give
you a chance to take down the other wrestler's life bar with cheat moves.
While the ref is lying on the mat, move next to your opponent and press the
top L button to do an eye gouge and the top R button to choke the other
wrestler. You can take down your foe's life bar immensely with these moves,
and you will gain the advantage to go for the pin and win.

Super Punch - When you first turn on your Super NES, you will see a legal
screen. As soon as it begins to fade, take Controller 1 and press B, then Y.
When you hear a voice say "ugh!' you will have Super Punch! Beat your for
with two punches.

Mirror Match - On the Player Selection screen, press the top L button to stop
the WWF logo in the background from moving. Hold the top L and R buttons
without making the logo move again and press Select. Move through the 
selection screen to find your twin to either fight himself or be his own tag
team partner. 


WWF SUPER WRESTLEMANIA
======================
Pin Earlier in Match - Get your opponent down to a little below half energy.
Once you do this, and you get him down on the mat, press the X button to pin
him and then immediately hold UP on the control pad while holding the Y
button. The referee will count to three and your opponent will not be able
to get off the mat. You can do this with one player against the computer, or
in a two player game against an opponent, but it will not work with the Tag
Team or Survivor Series.


YOSHI'S COOKIE
==============
4 New VS Mode Characters - To play against 4 new characters in the VS mode:
When you get to the VS. options screen, set the mode on COM, and then press
and hold these buttons in this order: L button, R button, and X. With all of
these held, press START. You will hear the game say "Yoshi!. Now press START
and you will get to the character selection screen. Now choose your opponent
and start the game. When you begin you will notice that your opponent
character will be a different color. This alter ego character will prove to
be a more difficult opponent. Once you are trapped by one of their Events,
they will last (at least) twice as long as the normal character's events.

Select Extra Rounds - You might have thought that this game stopped after
you completed Round 10. But there is a code after completing the stages 
within these rounds to play up to round 99. To select these extra rounds use
controller 1 and choose the Action option from the Title screen. On the 
Action menu, put the Round number on 10, the speed on high, and the music
type should be off. Now, take controller 2 and press and hold the L button,
R button, SELECT and START. You will hear the game say "Yoshi!" At this
point, you can change anything you want on the Options screen including the
Round all the way to 99 The cookies are now game characters too!

Choose Rounds 11 to 99 - To access this trick, set the Round to 10, the Speed
to High and turn off the music. Then on Controller 2, simultanously press
Buttons L, R, Select and Start. If you hear the word "Yoshi" the trick works.

Passwords - At the beginning of the game, when you use the Control Pad to
select your starting round, go beyond 10 to make the Password option appear.

     Round 5-5:  5G9SVLM
     Round 6-5:  TWPSV0V
     Round 7-5:  .96?VY5
     Round 8-5:  F_96VL2
     Round 9-5:  7X5BV52
     Round 10-5: J4JDVY2


YOSHI'S SAFARI
==============
Hard Mode - You can increase the game's challenge significantly by holding
the following buttons on Controller 1 while on the Title screen. Hold buttons
X, Y, Left, Right, then press START. The code worked if you see the screen
fade out and the background turns purple. Now if you finish the Hard Mode, 
you can see the real ending.


Y'S III (WANDERERS FROM Y'S III)
================================
Invincibility Code - Begin a game and press reset on your machine. When the
American Sammy logo appears, use controller 2 and press UP, DOWN, UP, DOWN,
SELECT and START before the logo fades out. When the continue screen comes
up, select "continue" on controller 1 and go into any previously saved
area.  Press SELECT to display screen and then go to the status screen.
When the status screen shows up, press START on controller 2. The word
"debug" should appear next to the status. When you continue your game, you
will be invincible!

Power Password to take on Demanicus:
 hSzz4/FHzSoao/Z1pZpaG
 8G8oa/oYwSwRw/AADdpZp
 ddddd/ddddddd/ddddddd
 dddd4/FF

Sound Test - When you are in the game, press SELECT on controller 1 to enter
the command window. Next press the SELECT button on controller 2. This will 
bring up the sound select screen.


ZELDA 3:  A LINK TO THE PAST                                               
============================
Location of the Quarter-Hearts:

  1)  In the race below the town in the light world
  2)  In Blind's house in the light world town, must bomb in basement
  3)  In hole at west end of the light world town, must jump into hole
         from above and then bomb to find heart in chest
  4)  In swamp in light world after draining water from the swamp
  5)  In cave with old man in the desert
  6)  On ledge above desert to left of palace -- exit palace on left side
  7)  Under pile of rocks to the west of Sanctuary -- dash against pile
  8)  On island near Zora -- must get flippers from Zora first
  9)  On mountain in the light world up from Mountain Sanctuary -- jump
         down from top onto right ledge
  10) On top of mountain in light world, must set mirror in dark world
         (same place as setting mirror to get to third palace)
  11) Under a bush in the light world forest -- exit via stump
  12) On lower right ledge of pyramid in dark world
  13) In cave to NE of desert in light world (slightly below library) -- 
         must set mirror in dark world in ring of bushes
  14) In treasure chest house in dark world village
  15) In hole near equivalent of blacksmith's house in dark world -- must
         pound all stakes into the ground
  16) In cave/tree near woodcutter's house in light world once mist has 
         lifted and tree isn't being cut -- dash against tree
  17) In cave near Death Mountain in dark world (near forest) -- sign says
         must have cape; also need hookshot
  18) Under large stone in desert in light world (to right of palace) --
         must set mirror in dark world
  19) In cave above graveyard in light world -- must have 2nd power glove
         and set mirror in dark world
  20) On island near happiness pond in light world -- must set mirror in
         dark world
  21) On island near Turtle Rock in light world -- must have hookshot and
         go via dark world to top of mountain on east side and then set
         mirror
  22) In the left head next to the swamp palace (number 6) in the dark
         world 
  23) In the treasure field in the dark world -- dig until get 28-30
         holes dug and a 1/4 heart is found
  24) Near the 7th palace in the dark world -- on the ledge outside of
         the room where the big chest is found -- set a mirror to reach
         a ledge in the light world that can't otherwise be reached


Technique for obtaining all four Magic Bottles. These are very useful for
stroing faires and potions:

  1) Buy one from the Bottle Salesman in the Light World village, for 100
       Rupees.
  2) In the Light World village, the building south of the one with the sick 
       boy in it has a rear entrance. There's a chest inside, with a Magic 
       Bottle in it.
  3) If you swim upriver from Lake Hylia in the Light World, you'll swim 
       under a bridge. There's a man camped out there, and if you talk to him,
       he'll give you a Magic Bottle.
  4) After completing the Ice Palace dungeon (the one with the 5th crystal,
       in the Dark World), a locked chest will appear in the Dark World 
       equivalent of the Blacksmiths' House. Get the chest, return to the 
       Light World via the Magic Mirror, and go talk to the 'middle-aged man'
       just outside of the Desert. He'll open the chest for you if you agree
       to his conditions.  You'll find a Magic Bottle inside.


What to do with the Magic Powder:

  Once you've acquired the Magic Hammer, go jump into the hole outside the
  Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar
  you'll find down there, and you'll gain the ability to perform magic at
  half the normal magic point cost.

  You can also sprinkle it on the white-and-red flying skulls that drain your
  Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite
  an improvement. (A rare few of them are immune to this.)

Other Useful Items:

  The Sword: There are four swords in the world of Zelda, three of which are
  in the light world. The fighter's sword is the one given to Link by his
  uncle. Another Sword is hidden in the Dark Woods and can only be recovered
  when you collect three pendants. The Tempered Sword is given to you by the
  Blacksmith in the Village of the Outcasts, although you've got to rescue
  his buddy first. The final sword is in the Pyramid of Power.

  The Flute: The flute can be found in the Dark World equivalent of the Light
  World's Haunted Glove. The boy will give you a shovel which you can use to
  dig up the flute in the Haunted Grove of the Light World.

  Power Glove: This item allows you to lift massive rocks and it can be found
  in the Desert Temple.

  Magic Mirror: Rescue the old man from Death Mountain and he'll give you a
  mirror. You can use it to travel between the Light and Dark Worlds as well
  as escape from dungeons.

   
How to make money in Zelda 3:

  After you've found the Power Gloves that allow you to lift white rocks, go
  to the southwest portion of the Light World. Just outside the desert, you'll
  find an alcove with two large white rocks in it. One of them has a staircase
  under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees.
  Loot them all, and then walk back outside. You can keep entering, looting,
  and leaving until you have however many Rupees you'd like (up to 999).


How to catch the man that runs away from you in the Light World village:

  Approach him from the west.  As soon as he starts running away from you,
  Dash Attack (via the Pegasus Shoes) towards him.  You'll catch him.  All
  he does is tell you to try dashing into Trees, anyway.


How to open the locked chest found in the Dark World:

  Take it to the 'middle-aged man' at the entrance to the Desert in the Light
  World. Agree with whatever he asks you.


What triggers the Crystal Switches:

  1) Hitting it with your Sword.
  2) Hitting it with your Boomerang.
  3) Hitting it with the Hookshot.
  4) Having a Bomb go off near it.
  5) Hitting it with an Arrow.
  6) Hitting it with the Fire Rod.
  7) Hitting it with the Ice Rod.
  8) Throwing an object (vase, etc) at it.
  9) Hitting it with the beam of energy fired by any Sword of Level 2 or
     higher, while you're fully healed.
  X) Probably some other things I've forgotten.


How to kill the green and red guys who follow your movement:

  Fire an Arrow near one, and make him walk into it.


Location of the eight Transport Squares in the Light World:

  1) In the far Southwest corner of the Desert, under a black rock.  Only
     reachable via the Flute.
  2) In the Northwest part of the grassy area in the Southern part of the 
     world, under a white rock. You need the Magic Hammer to reach it.
  3) At one of the lowest points on Turtle Rock.
  4) On the top of Death Mountain.
  5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
     down the posts you find there.  Hammer them in a Counterclockwise
     direction, starting with the Southeastern one.
  6) In the easternmost Southern entrance to the Lost Woods.  If you go there
     from the South, you'll need the Titan Gloves to lift a black rock. If you
     go there from the North (inside the Lost Woods), you'll need the Magic
     Hammer.  The transporter is under a white rock.
  7) Under the black rock on the largest island in Lake Hylia.
  8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
     in the eastern quadrant of the world. Hard to describe, sorry. It's
     under a white rock.
  X) The entrance to Hyrule castle, after you've defeated Agahnim for the
     first time. Just walk through the front gates, and you'll appear in the
     Dark World...it's not strictly a Transport Square.


How to get into the various dungeons:

  Castle Hyrule, the first time:
      There's a bush on the eastern side of the castle, covering a hole.
      Lift the bush and jump in.

  First Light World dungeon (1st pendant):
      Just walk in.

  Desert Palace (2nd pendant):
      Read the Book of Mudora in front of the green stone in the center
      of the desert.

  Tower of Hera (3rd pendant):
      Just walk in. However, you'll have to enter the Transporter atop
      Death Mountain, and then use the Magic Mirror to return to the Light
      World on top of Spectacle Rock in order to *reach* the dungeon.

  Castle Hyrule, the second time:
      Remember the energy barrier you saw blocking one of the outside doors
      the first time around? Hit it with the Master Sword.

  Palace of Darkness (1st crystal):
      Pay the monkey to follow you, and then pay him to open the door.

  2nd Dark World dungeon (2nd crystal):
      Use the Magic Mirror to return to the Light World. Enter the building
      there that corresponds to the dungeon entrance. Push the blocks out of
      your way, and exit north. Pull the right-hand lever, then go back
      outside and return to the Dark World via the Mirror's transport square.

  Lost Woods (3rd crystal):
      There are a number of mouths and holes around, and all of them lead
      into some area of the dungeon. Try them all. There's also one that
      is buried under a bush in the center of a 3x3 patch of bushes.

  Thieves' Den (4th crystal):
      Pull on the tines of the pitchfork held by the demon statue in the
      center of town.

  Ice Palace (5th crystal):
      Enter the transport square under the black rock on the island in the
      center of Lake Hylia (Light World).

  Swamp of Evil (6th crystal):
      In the Light World, use the Flute to go to location #6. Lift the black
      rock to your right, and enter the transport square there. Then go
      north, and look for a platform with the 'Ether' symbol in the center
      of it. Stand there, and cast Ether.

  Turtle Rock (7th crystal):
      Go to the equivalent of Turtle Rock in the Light World. Hammer down
      the posts you'll find there. Start with the Southeast one, and work
      counterclockwise. Enter the transport square that appears. Stand on
      the 'Quake' symbol just south of you, and cast Quake.

  Ganon's Tower:
      Just walk up to it, and the 7 crystals will break the seal on the door.


How to get into the last part of the Lost Woods dungeon (3rd crystal):

  Stand in front of the big insect-like thing, facing north. Use the Fire Rod
  on it, and you'll burn open an entrance.

How to reach the ledge along the south wall which you can see at the end of
level 3F in Ganon's Tower (the final Dark World dungeon, after Turtle Rock):

  See those blocks across from the ledge? Dash into them from the south, by
  either standing right on the edge of the platform, or by facing east, 
  holding the button down to Dash, and then facing North just before the 
  Dash causes you to move.


ZOMBIES ATE MY NEIGHBOR
=======================
Level Passwords:    Level 5 - VHRV     Level 29 - YLZD
                          9 - PBGG           33 - WJQK
                         17 - BKYZ           37 - BZVG
                         21 - VXBB           41 - BRPK
                         25 - XYLZ           45 - VLHX

NOTE: Level 5 may be PHRP

